Cinematography • Sound • Color
Cinematography, Sound, & Design
- Aspect: 2.39:1. Super 16 handheld for human proximity; 35/70 mm locked for environmental dread; 700–1200 mm tele for observation.
- Lighting: motivated sources only; Kelvin journey 2000–2500 K (sodium) → 3200 K (halogen) → 1800 K (fire) → 5600 K (daylight).
- Editing: cut on vacuum; hold stillness beyond comfort; no redundant coverage.
- Sound: infra pressure drops precede attacks; mechanical hum denotes human order; no score under deaths.
- Color: amber order → fog grey uncertainty → fire red revelation → white restoration.
Department Specs (Ready‑to‑Shoot)
Camera & Lenses
- Capture: 24.000 fps, 180° shutter (dial down to 144° under sodium strobing).
- Sensor/Stock: Super 16 for handheld; 35/70 mm for locks; maintain consistent grain profile.
- Lens sets: 28/40/50 (human), 200/400/800/1200 (observation).
- Filtration: Black Pro‑Mist 1/8 indoors; none on telephoto plates.
- Focus language: micro‑yaw/manual drift on owl POV; human POV holds breath.
Lighting & Color
- Kelvin: 2000–2500 K (sodium), 3200 K (halogen), 1800 K (fire), 5600 K (dawn).
- Practical priority; add only to justify exposure.
- Fog: knee‑waist height; use haze in interiors sparingly.
- No colored gels except motivated greens from commodity LEDs.
Sound
- Infra sweep bed (2–8 Hz LFE) for pressure; never a “stinger.”
- Close mic breath; cloth movement; mechanical hums cataloged by location.
- No score under deaths; silence and wind do the work.
Camera: Owl POV vs Human Observation
- Owl POV: 700–1200 mm only; micro‑yaws.
- Human observation: 200/400/800 mm permissible; never for owl POV.