OWL — DROP‑DEAD MASTER BIBLE · Rev F (Handoff Edition)

OWL — DROP‑DEAD MASTER BIBLE Rev F · Light‑Lure Handoff Edition

Compiled UTC: 2025-10-24 23:59:55Z • This file is the total handoff.

Includes: Canon, story architecture, your full narrative breakdown, scene modules (Finale placed correctly), department bibles, safety, schedule, and snapshots of prior bibles.

1) Vision & Theme

Logline

In 2003, a Sierra town misreads killings as a cougar while a silent apex predator hunts from above. After Mason and Sheriff Hall die, Liv rejects the town’s story and ends the threat.

Theme & Tone

  • Denial → Acceptance • Signal vs Silence • Nature’s indifference vs human narrative.
  • Rural giallo; documentary physicality; minimal dialogue; desk‑news carries facts.

2) Canon Locks (Non‑Negotiables)

Creative

  • 2003 period; SD 4:3 news; no smartphones.
  • Owl unseen until finale; telephoto POV from above; no eyes/feathers in close.
  • No score under kills; fog lanes as language; end image = porch bulbs to white.

Finale (Rev F) — Authorized Screen Times

  • Silhouette 2–3 s (entering)
  • Burning exit flight 3–5 s
  • Animatronic mantle 8–10 s
  • Aftermath 30–60 s

3) World & Timeline

Timeline (key)

  • Night 0: Cold‑open disappearance.
  • Days 2–5: Broadcast → errands → carcasses → prep.
  • Night 5: First “cougar hunt”.
  • Night 6: Mason tower death.
  • Day 11: “Cougar killed” misdirection.
  • Night 12: Ruiz crash; Day 13: FR‑12 closure.
  • Days 14–17: isolation; second hunt.
  • Day/Night 18: Liv’s Plan → Finale; Dawn 19: Restoration.

Geography

House —— 40 m —— Barn (door faces field)
[Porch R/G]              [Finale field tableau]
Fog line across lower third →→→
FR‑12 checkpoint down‑valley (cones, sawhorses, lightbar)

10) Story Architecture — Acts & Beats

SeqTitleActPagesFunction
1Cold Open — The Wrong CatI1–4Misdirect with real cougar; aftermath reads “cat”.
2Mason’s WorldI5–12Competence; skepticism; ground truth.
3First Night Hunt (2 dead)I13–20Escalation; owl never shown.
4Surge Tower — MasonI21–25Signature silent kill; tarp belly; flashlight pinwheel.
5Public PressureII26–29Groupthink; cougar locks.
6Ruiz Crash DiscoveryII30–36Ejection; 120–150 yd set-downs; no drags.
7Desk News — FR‑12 ClosedII37–38In-universe SD facts.
8Colson & Ruiz ParentsII39–44Vengeance fuel; B‑story loads.
9Owl-POV Stalks LivII45–52Liv’s solitude under surveillance; no anatomy.
10Road Closure ProblemII53–56Colson escorts Liv once; later closure blocks escape → resolve.
11Second Hunt Wave (3 dead)II57–66Town empties; organized failure.
12Barn Prep (Light‑Lure)III67–72Rig flicker, hum, door gap, accelerant.
13Barn EruptionIII73–77Ignition sequence; owl exits aflame.
14Finale — Scene 24III78–85Approach, ignition, emergence & kill, aftermath.
15Scene 25 — RestorationIII86–90Porch bulbs to white; silence.

10A) Complete Narrative Breakdown (2003 Canon)

Cold Open — “Volunteer Naturalist” Night 0 (Wed)

  • Fog-choked forest, 70 mm lock.
  • Ray Hanlon and his dog forage for truffles, swap AA batteries in a game camera.
  • The forest hushes; the dog locks on something unseen.
  • A cougar glimpsed—three-quarter silhouette—vanishes.
  • Ray draws his revolver; finds a bear carcass, raked open unnaturally.
  • Sends the dog home.
  • Two distant gunshots.
  • Later: the revolver and trowel on the ground; a perfect oval set-down in leaves. No body.
  • Cut to black → Title: OWL

Day 2 (Fri) — Broadcast & Town-Hall

Local SD 4:3 newscast: Sheriff Hall confirms Ray Hanlon’s death and warns of increased cougar activity. Grainy feed from community hall; calm, bureaucratic tone. Mason watches from his living-room recliner.

Day 2 (Fri) — Mason’s Errands

Mason leaves home. Montage: propane refill, cigarettes, groceries, fuel, brief nods to locals. Radio chatter about the “volunteer found.” He buys new flashlight batteries, looks at the cloudy ridge—uneasy.

Days 3–4 (Sat–Sun) — The Carcasses

News spreads of a bear and deer torn apart near Cold Creek. Hall meets with two deputies in a diner lot: talk of setting traps, logging FR‑12 traffic. The word “cougar” becomes fact by repetition.

Day 5 (Mon) — Preparing for Night Operations

Hall borrows tower-light rigs; Mason helps load them. Short, friendly exchange about bad coffee and the “old days.” Both skeptical, tired. Golden-hour lens flares toward the ridge.

Night 5 (Mon) — First “Cougar Hunt”

Volunteers fan out with flashlights. Two men separate → distant screams → radios cut. Only found later: flashlights on, no bodies. Hall’s jaw tightens; public tone stays measured.

Night 6 (Tue) — Mason’s Tower Call (Act I Apex)

  • FAA beacon at comm tower goes dark. Hall calls Mason—“Can you take a look?”
  • Mason drives the gravel switchback.
  • At tower: light hums, conduits claw-torn. Wind halts; tarp bellies inward.
  • Flashlight spins; beam hits nothing. Silence.

Morning 7 (Wed) — Discovery

Liv wakes alone; coffee pot untouched. Calls Hall: “He didn’t come home.” Search parties form. We do not see the body; only Hall’s face at the site, backlit. Radio: “possible animal involvement.”

Night 9 (Fri) — Hall Visits Liv

HALL I didn’t want you to hear it on a scanner.
LIV You think it was the cat?
HALL I think we don’t know what it was.

He leaves; tail-lights fade into fog.

Night 9 (Fri) — Hall’s Crash

Long static shot, 70 mm lock. Cruiser drifts through fog; down-rush of air; headlight beam bends. Hall swerves off FR‑12, hits a tree. Airbag bloom; siren chirp dying. Wind resumes. Owl never shown.

Day 10 (Sat) — Aftermath / Transition

Small procession; county seal on black ribbons. Colson inherits duties temporarily. Liv silent at window.

Day 11 (Sun) — “Cougar Killed by Hunter” (soft misdirection)

SD 4:3 desk report: “Fish & Game confirms a large mountain lion was shot near Cold Creek. Officials note the measurements do not match injuries from previous fatalities.” People exhale. Bars reopen; patrols relax. Liv flips the channel off.

Night 12 (Mon) — Ruiz Brothers’ Crash

  • FR‑12 reopened unofficially by locals.
  • Pickup found nose-down, windshield gone.
  • Sheets over two bodies >100 yd from vehicle. No drag marks.
  • Headlights still on. Next morning: FR‑12 closed indefinitely.

Day 13 (Tue) — FR‑12 Closure

Orange sawhorses, tape, flashing detour beacons. Colson radioing Fish & Game about authority. Liv’s route to town gone. Camera holds as she realizes she’s cut off.

Days 14–17 (Wed–Sat) — Isolation / Second Hunt

Town fractures; volunteers exhausted. Colson coordinates a larger sweep: more missing. Liv hears choppers she never sees. Fog heavier each night. House becomes bunker: boarded windows, humming generator. Sound = pressure, not dialogue.

Day 18 (Sat Twilight) — Liv’s Plan (The Lure)

She studies tower-light schematics among Mason’s tools. Understands the pattern: owl attacks when light fails and human movement resumes. Wires barn lamps to a flicker relay; drags an extension cord to create hum/vibration. Leaves one door half-open; steps inside.

LIV (quietly) You wanted the lights out again, didn’t you.

Night 18 (Sat) — The Barn

Approach

  • Lights flutter, then die.
  • Wind pressure shifts; dust rolls across doorway.
  • Massive down-rush heard, not seen.

Ignition

She throws the Zippo into the lamp oil at her feet; fire streaks across floor to propane tanks. Detonation — whoomph — flare wall behind her. She dives through side door as barn erupts.

Emergence

From flames, a burning silhouette bursts through roof beam. Half-lift attempt; fails. Creature crashes into clearing between barn and house.

Night 18 (Continuous) — The Clearing

Silence except fire and Liv’s breathing. She retrieves Mason’s shotgun from porch. Walks into frame; burns reflect in wet ground.

SFX: wind + ember crackle.

The owl writhes once, wings curling inward. She pumps once—aims—fires three measured shots. Last trigger pull: CLICK. Hold 2 s. Wind resumes. Owl silhouette collapses.

Dawn 19 (Sun) — Scene 24 “Restoration”

Frost, pale blue daylight, smoke drifting from barn shell. Liv replaces the red and green bulbs on the porch with two clean white ones. Switch click → neutral light floods frame. She exhales; breath fades. Camera holds as a single crow lifts off a branch in distance. Cut to black.

Optional final sound cue: faint hoot under wind, < 2 sec, barely audible.

11) Shotlists (Key Sequences)

#Cam/LenDescriptionNotes
A170 mmSurge tower tableau; tarp belly onceWind; beacon tick
A370 mmOffscreen yank; flashlight pinwheelWire pull; no body
B270 mmHall cruiser down‑rush → tree impactNo moving‑metal stunts
C140 mmFR‑12 Escort (procedural)Quiet; unheroic
C270 mmBlocked escape hinge; U‑turn homePush to Act III plan
F1–F670/85 + 1000–1200 mmFinale Rev F coverageSee §12

12) Scene Modules

Scene 24 — Finale (Rev F: Light‑Lure)

  1. 24a — Setup (Twilight, Day 18): Flicker work‑lights; humming extension line; door half‑open; Liv working; Zippo palmed.
    Line: “You wanted the lights out again, didn’t you.”
  2. 24b — Approach: Power dies → dust rolls inward; low wing “thunk‑pulse”; 2–3 s partial silhouette entering.
  3. 24c — Ignition: Zippo → kerosene lanterns + accelerant near cords/propane; barn erupts; 3–5 s burning exit flight.
  4. 24d — Emergence & Kill: Failed lift → crash; 8–10 s animatronic defensive mantle; measured shots; no score.
  5. 24e — Aftermath: Liv sits by the body 30–60 s; 40 mm low; embers & wind.

Appendix B — Prior Bibles (Verbatim Snapshots)

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<header>
  <h1>OWL — DROP‑DEAD STORY BIBLE <span class="badge">2003 • Yuba Ridge • Compiled 2025-10-19 17:27 UTC • EXTENDED</span></h1>
  <p class="small">This is the <strong>authoritative, do‑or‑die blueprint</strong> for making <em>OWL</em> exactly as intended if the originator is unavailable.
  It merges creative vision, biological realism, cinematography, sound, SFX/VFX, safety, schedule, budget, legal, delivery, and contingency plans.
  Follow the <strong>Non‑Negotiables</strong>, then execute section‑by‑section.</p>
  <div class="badges"><span class="tag">Scope 2.39</span><span class="tag">Night‑heavy</span><span class="tag">Telephoto grammar</span><span class="tag">Low‑lying fog</span><span class="tag">No creature music</span></div>
</header>

<!-- 0 -->
<section id="sec-0">
<h2>0) Non‑Negotiables (Read First) <a class="anchor" href="#sec-0">#</a></h2>
<div class="grid2">
  <div class="kv">
    <h3>Creative Absolutes</h3>
    <ul class="tight">
      <li><strong>Year:</strong> 2003. No smartphones. SD 4:3 broadcast inserts only.</li>
      <li><strong>Creature visibility:</strong> no clean reveal until final kill; ≤ <strong>4 seconds</strong> cumulative full‑owl silhouette across Act III finale.</li>
      <li><strong>Owl POV grammar:</strong> 700–1200 mm super‑telephoto from above; micro‑yaw head‑turn ticks; no feathers/eyes in frame.</li>
      <li><strong>Silence strategy:</strong> <u>no music under kills.</u> Fear is built with <em>air pressure, wind, creaks, glass</em>.</li>
      <li><strong>Low‑lying fog:</strong> knee‑height in exterior night sequences; it is part of the language.</li>
      <li><strong>Ending:</strong> Liv kills the owl; Scene 24 swaps porch bulbs to <u>white</u>. No sequel wink.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Safety Absolutes</h3>
    <ul class="tight">
      <li><strong>Fire:</strong> marshal present; charged water line; ember control; O₂ monitoring; no drone during open flame.</li>
      <li><strong>Weapons:</strong> armorer controls blanks; hot/cold calls each take; eye/ear PPE; minimum distances.</li>
      <li><strong>Night:</strong> terrain lighting, hypothermia plan, fog MSDS, EMS on burn/crash nights.</li>
      <li><strong>Animatronic:</strong> hard E‑stop; no live clamping on humans; pyro‑gelled surfaces; exclusion arcs.</li>
    </ul>
  </div>
</div>
<aside class="callout small"><strong>How to use this bible:</strong> skim the TOC, then work sections in order. Checkboxes persist locally. Use the <em>One‑Day Salvage</em> (§39) if schedule collapses.</aside>
</section>

<!-- 1 -->
<section id="sec-1">
<h2>1) Story • Theme • Tone <a class="anchor" href="#sec-1">#</a></h2>
<div class="grid2">
  <div class="kv">
    <h3>Logline</h3>
    <p>In 2003, a remote Sierra town misreads a string of killings as a cougar while a <em>silent apex predator</em> hunts from above. After Mason and Sheriff Hall are killed, Liv rejects the story and ends the threat.</p>
    <h3>Theme</h3>
    <p>Denial → Acceptance • Signal vs Silence • Nature’s Indifference vs Human Narrative.</p>
    <h3>Rating</h3><p>Primary: R (intensity, aftermath). PG‑13 protection path defined in §17.</p>
  </div>
  <div class="kv">
    <h3>Tonal Nails</h3>
    <ul class="tight">
      <li><strong>Rural giallo:</strong> stylized restraint; color as airbrush (sodium/halogen/porch‑gel), never candy.</li>
      <li><strong>Documentary physicality:</strong> breath visible; fog; wind; weight on ground.</li>
      <li><strong>Understatement:</strong> minimal dialogue; no exposition monologues; news desk handles facts.</li>
    </ul>
  </div>
</div>
</section>

<!-- 2 -->
<section id="sec-2">
<h2>2) Characters & Relationships <a class="anchor" href="#sec-2">#</a></h2>
<div class="grid3">
  <div class="kv">
    <h3>Liv — Final Protagonist</h3>
    <ul class="tight">
      <li>Arc: isolation → hyper‑awareness → tactical control → plain restoration.</li>
      <li>Competence: makes patterns; improvises cleanly; no speeches.</li>
      <li>Key moments: Scene 24 bulbs; Final kill cadence; quiet plan montage.</li>
      <li>Wardrobe: work jacket, thermal, 2003 boots; neutral earth tones.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Mason — Act I POV</h3>
    <ul class="tight">
      <li>Ex‑firefighter; reliable; skeptical; dies <em>on tower</em> confirming invisible threat grammar.</li>
      <li>Wardrobe/props: utility jacket; belt radio; keys; Maglite; harness.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Hall • Colson • Ruiz Family</h3>
    <ul class="tight">
      <li><strong>Hall:</strong> overconfident sheriff; dies in crash (owl‑caused chaos).</li>
      <li><strong>Colson:</strong> inherits cougar hunt B‑story; escorts Liv past FR‑12 closure; sees dead owl at end—3‑sec look: confusion→acknowledgement→resolution.</li>
      <li><strong>Ruiz parents:</strong> grief → vengeance; fuel town hunt ferocity. Sons: Jacob 17, David 23.</li>
    </ul>
  </div>
</div>
</section>

<!-- 3 -->
<section id="sec-3">
<h2>3) Chronology • Beat Sheet • Page Targets <a class="anchor" href="#sec-3">#</a></h2>
<div class="card">
<table class="tbl small">
<tr><th>Act</th><th>Seq#</th><th>Title</th><th>Pages</th><th>Minutes</th><th>Purpose</th></tr>
<tr><td>I</td><td>1</td><td>Cold Open — The Wrong Cat</td><td>1–4</td><td>3–4</td><td>Establish misread (cougar); physical aftermath language.</td></tr>
<tr><td>I</td><td>2</td><td>Mason’s World</td><td>5–12</td><td>7–8</td><td>Normal; competence; skepticism.</td></tr>
<tr><td>I</td><td>3</td><td>First Night Hunt (2 kills)</td><td>13–20</td><td>7–8</td><td>Escalation; terror grammar.</td></tr>
<tr><td>I</td><td>4</td><td>Surge Tower — Mason</td><td>21–25</td><td>4–5</td><td>Kill; silence under impact; POV absence.</td></tr>
<tr><td>II</td><td>5</td><td>Public Pressure</td><td>26–29</td><td>3</td><td>Groupthink; cougar locked.</td></tr>
<tr><td>II</td><td>6</td><td>Ruiz Crash Discovery</td><td>30–36</td><td>6</td><td>Forensics: ejected, 120–150 yds, no drag.</td></tr>
<tr><td>II</td><td>7</td><td>Desk News — FR‑12 Closed</td><td>37–38</td><td>1</td><td>In‑universe facts; 2003 SD look.</td></tr>
<tr><td>II</td><td>8</td><td>Colson & Ruiz Parents</td><td>39–44</td><td>5</td><td>Vengeance fuel; stakes raise.</td></tr>
<tr><td>II</td><td>9</td><td>Owl‑POV Stalks Liv</td><td>45–52</td><td>7</td><td>Predator distance; zero anatomy.</td></tr>
<tr><td>II</td><td>10</td><td>FR‑12 Escort</td><td>53–56</td><td>3</td><td>Logistics; later barrier to escape.</td></tr>
<tr><td>II</td><td>11</td><td>Second Hunt Wave (3 kills)</td><td>57–66</td><td>9</td><td>Pressure; town empties.</td></tr>
<tr><td>III</td><td>12</td><td>Barn Prep</td><td>67–72</td><td>5</td><td>Plan; quiet; geometry of trap.</td></tr>
<tr><td>III</td><td>13</td><td>Barn Eruption</td><td>73–77</td><td>4</td><td>Burning screech once; silhouette mass.</td></tr>
<tr><td>III</td><td>14</td><td>Final Kill — Empty to Click</td><td>78–85</td><td>7</td><td>Payoff; ≤4 s full‑owl; silence.</td></tr>
<tr><td>III</td><td>15</td><td>Scene 24 — Restoration</td><td>86–90</td><td>4</td><td>Giallo off‑switch; dawn neutrality.</td></tr>
</table>
</div>
</section>

<!-- 4 -->
<section id="sec-4">
<h2>4) Locations • Diagrams • Vantage Plans <a class="anchor" href="#sec-4">#</a></h2>
<div class="grid2">
  <div class="kv">
    <h3>Ridge / Trailhead (Night)</h3>
    <div class="diagram">    [North]
      Pines      Pines
  ┌──────────┬──────────┐
  │  Fog Corr│  Fog Corr│  ← low-lying fog lanes
  │          │          │
  │  (A)     │   (B)    │  (A) search line path
  └──────────┴──────────┘
     Road FR‑12  → cones → Sheriff checkpoint (private road set)
</div>
    <p class="small">Telephoto overhead positions on condor at (A) and (B). Avoid rotor wash in fog corridors.</p>
  </div>
  <div class="kv">
    <h3>Liv House / Barn</h3>
    <div class="diagram">House —— 40m —— Barn
[Porch floods (R/G)]      [Door facing field]
                  Field (final tableau)
        Fog line across lower third →→→</div>
    <p class="small">Finale back‑rim from porch gels; fire spill from barn; field for 70 mm tableau.</p>
  </div>
</div>
</section>

<!-- 5 -->
<section id="sec-5">
<h2>5) Visual Grammar (DP Bible) <a class="anchor" href="#sec-5">#</a></h2>
<div class="grid3">
  <div class="kv">
    <h3>Lenses & Filters</h3>
    <ul class="tight">
      <li>16/25/28/35 for proximity woods; 40 for interiors; 70 locked dread; 700–1200 for owl POV.</li>
      <li>Filtration: 1/8–1/4 BPM for bloom; ND stacks for night car; polarizer sparingly.</li>
      <li>Grain: film emu post; add subtle gate flutter on title cards.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Lighting Map</h3>
    <table class="tbl small">
      <tr><th>Source</th><th>K</th><th>Notes</th></tr>
      <tr><td>Halogen headlights</td><td>3200–3600</td><td>Hard cones; fog flare; period correct.</td></tr>
      <tr><td>Sodium pools</td><td>2000–2500</td><td>Roadside; keep cyan blacks in grade.</td></tr>
      <tr><td>Porch floods</td><td>2700 + R/G</td><td>Feature motif; minimal in marketing.</td></tr>
      <tr><td>Fire spill</td><td>1800–2000</td><td>Finale; ember bokeh; heat haze plates.</td></tr>
    </table>
  </div>
  <div class="kv">
    <h3>Composition Rules</h3>
    <ul class="tight">
      <li>Subjects small in frame; horizon low; canopy heavy.</li>
      <li>Hold until “air event,” then cut. No shock zooms.</li>
      <li>Owl POV moves = smooth glide + <em>micro yaws</em> (2–8°) like head ticks.</li>
    </ul>
  </div>
</div>
</section>

<!-- 6 -->
<section id="sec-6">
<h2>6) Sound Design • Mix Targets <a class="anchor" href="#sec-6">#</a></h2>
<div class="grid3">
  <div class="kv">
    <h3>Design Palette</h3>
    <ul class="tight">
      <li>Air‑pressure dips; needle hiss; branch shear; tarp cry; glass creak; seatbelt “ping.”</li>
      <li>Tinnitus (L bias) post‑impact; collapses to wind bed.</li>
      <li><strong>No creature vocal</strong> except burning screech and final deep hoot.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Mix & Loudness</h3>
    <ul class="tight">
      <li>Trailers: −30 to −26 LUFS; Feature reels: dialogue anchor at −24 LKFS ±2.</li>
      <li>True peak: −2 dBFS; no brickwall; dynamic range preserved.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Score Doctrine (2003)</h3>
    <ul class="tight">
      <li>Dark goth‑outrun minimalism; early‑DAW 44.1/16 texture; narrow stereo.</li>
      <li>Instrumentation: deep analog pulse + thin chorused pad; no drums under narrative; absolutely none under kills.</li>
    </ul>
  </div>
</div>
</section>

<!-- 7 -->
<section id="sec-7">
<h2>7) Creature • Behavior • Engineering <a class="anchor" href="#sec-7">#</a></h2>
<div class="grid2">
  <div class="kv">
    <h3>On‑Screen Biology</h3>
    <ul class="tight">
      <li>Implied mass sufficient to lift a human briefly; evidence = <strong>set‑downs</strong> without drag.</li>
      <li>Threat display = <strong>defensive mantle</strong>: wings forward 30–40°, back broad, head low.</li>
      <li>Color: dark matte; char edges; <em>no eye glow</em>.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Hero Animatronic (Ground Kill)</h3>
    <ul class="tight">
      <li>10 ft wingspan visual. Torso/legs puppet; mantling wing frames with carpal fan.</li>
      <li>Actuation: pneumatics (mantle pop), linear actuators (fan), servos (head/neck). Remote accumulator; E‑stop vents.</li>
      <li>Skin: Nomex/aramid; char finish; LED ember edge under mesh (dmx‑able).</li>
      <li>Base: low sled under duff/snow; tilt 5–7°; hidden outriggers.</li>
    </ul>
  </div>
</div>
</section>

<!-- 8 -->
<section id="sec-8">
<h2>8) SFX Fire • Barn • Ember Logistics <a class="anchor" href="#sec-8">#</a></h2>
<div class="grid3">
  <div class="kv">
    <h3>Hybrid Plan (Preferred)</h3>
    <ul class="tight">
      <li>Partial interior flame bars; ember boxes behind door; practical torso burst.</li>
      <li>Silhouette emphasis; VFX augments wings only.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Safety Protocols</h3>
    <ul class="tight">
      <li>Marshal; charged 1.5″ line; gel barriers; no overhead flame on puppet.</li>
      <li>Exclusion zones; stop‑work authority; IR thermometer checks.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Plates to Capture</h3>
    <ul class="tight">
      <li>Clean fire wall; ember passes; smoke-black plates; empty field after action; HDRI of flame field.</li>
    </ul>
  </div>
</div>
</section>

<!-- 9 -->
<section id="sec-9">
<h2>9) VFX • Aerial • Shadow <a class="anchor" href="#sec-9">#</a></h2>
<div class="grid2">
  <div class="kv">
    <h3>Owl‑POV Capture</h3>
    <ul class="tight">
      <li>Condor high‑hat 1200 mm static; cable glide 700–1000 mm; FPV for dive plate (<em>no creature</em>).</li>
      <li>Micro‑yaw programming; parallax flattening; fog shears.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Shadow Gobo (Optional)</h3>
    <ul class="tight">
      <li>Projector with owl‑outline; separate night; never during flame; used for stalking passes only.</li>
    </ul>
  </div>
</div>
</section>

<!-- 10 -->
<section id="sec-10">
<h2>10) Editorial • Color • Data <a class="anchor" href="#sec-10">#</a></h2>
<div class="grid3">
  <div class="kv">
    <h3>Pipeline</h3>
    <ul class="tight">
      <li>Ingest → checksum → proxies (ProRes 422 LT) → offline → conform → ACEScct grade (cyan‑lean blacks).</li>
      <li>Broadcast inserts made HD→SD down‑rez to SD 4:3 with light CRT curvature.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Naming & Folders</h3>
    <div class="code">/OWL/PROD/{date}/CAM/A001_####.mov
/OWL/AUDIO/PROD/DAY03/BWF/A003_####.wav
/OWL/VFX/PLATES/SC014/OWL_SC014_PLATE_001.exr
/OWL/EDL/REELS/R02_OWL_FINEDL_v###.edl</div>
  </div>
  <div class="kv">
    <h3>Deliverables</h3>
    <ul class="tight">
      <li>DCP (Scope 2.39); 4K/2K SDR ProRes; 5.1 + 2.0; M&E; CC; AD; poster stills (70 mm frames).</li>
    </ul>
  </div>
</div>
</section>

<!-- 11 -->
<section id="sec-11">
<h2>11) Department Shotlists <a class="anchor" href="#sec-11">#</a></h2>
<div class="card">
<h3>A) Mason Tower</h3>
<table class="tbl small">
<tr><th>#</th><th>Cam/Len</th><th>Desc</th><th>Audio</th><th>SFX/VFX</th></tr>
<tr><td>1</td><td>70 mm lock</td><td>Deck tableau; tarp belly</td><td>Beacon tick; wind</td><td>Fan; fog</td></tr>
<tr><td>2</td><td>600 mm</td><td>Tarp lane press‑in</td><td>Rivets cry</td><td>Hidden pull</td></tr>
<tr><td>3</td><td>70 mm</td><td>Offscreen yank; flashlight pinwheel</td><td>Air shove</td><td>Wire; no body</td></tr>
</table>

<h3>B) Hall Crash</h3>
<table class="tbl small">
<tr><th>#</th><th>Cam/Len</th><th>Desc</th><th>Audio</th><th>Notes</th></tr>
<tr><td>1</td><td>Dash profile</td><td>Canopy shadows; radio murmur</td><td>Road hiss</td><td>Lightbar off</td></tr>
<tr><td>2</td><td>70 mm ext</td><td>Down‑rush; cruiser exits; tree impact</td><td>THUD</td><td>No moving metal stunts</td></tr>
<tr><td>3</td><td>Rear 50 mm</td><td>Lightbar reflections spin</td><td>Siren chirp dies</td><td>Steam pot</td></tr>
</table>

<h3>C) Final Kill — Empty to Click</h3>
<table class="tbl small">
<tr><th>#</th><th>Cam/Len</th><th>Desc</th><th>Audio</th><th>Safety</th></tr>
<tr><td>1</td><td>70 mm lock</td><td>Full‑owl silhouette mantle (&lt;1.5 s)</td><td>Deep hoot</td><td>Fire line</td></tr>
<tr><td>2</td><td>70 mm</td><td>Shots 1–6 measured; silhouette folds</td><td>Reports; ember hiss</td><td>Armorer</td></tr>
<tr><td>3</td><td>85 mm ins</td><td>Ejection port detail</td><td>Metal clack</td><td>PPE</td></tr>
<tr><td>4</td><td>70 mm</td><td>Dry pump CLICK; 2 s hold</td><td>Silence</td><td>Cold call</td></tr>
</table>
</div>
</section>

<!-- 12 -->
<section id="sec-12">
<h2>12) Continuity • 2003 Forensics • No‑Drag Rule <a class="anchor" href="#sec-12">#</a></h2>
<ul class="tight">
  <li><strong>Ruiz crash:</strong> windshield blown outward; bodies 120–150 yds; field shows <em>oval set‑downs</em>; <u>no drag marks</u>.</li>
  <li><strong>Liv house:</strong> porch bulbs red/green present; Scene 24 replaced with white.</li>
  <li><strong>Hunt lines:</strong> red/green flashlights allowed (in‑world buys from holiday stock).</li>
</ul>
</section>

<!-- 13 -->
<section id="sec-13">
<h2>13) Safety • Legal • Insurance <a class="anchor" href="#sec-13">#</a></h2>
<div class="grid3">
  <div class="kv"><h3>Insurance</h3><ul class="tight"><li>GL, Auto, Workers’ Comp, Drone rider (non‑flame), Pyro rider, Stunts rider.</li></ul></div>
  <div class="kv"><h3>Permits</h3><ul class="tight"><li>Private road MOUs; fire permit; weapons discharge; law‑enforcement presence.</li></ul></div>
  <div class="kv"><h3>ICS Basics</h3><ul class="tight"><li>AD runs set ICS; Safety Officer with stop‑work power; marshals briefed daily.</li></ul></div>
</div>
</section>

<!-- 14 -->
<section id="sec-14">
<h2>14) Schedule • Day‑out‑of‑Days (sample) <a class="anchor" href="#sec-14">#</a></h2>
<div class="card">
<table class="tbl small">
<tr><th>Asset/Cast</th><th>W1</th><th>W2</th><th>W3</th><th>W4</th><th>W5</th></tr>
<tr><td>Liv</td><td>SW</td><td>SW</td><td>NS</td><td>NS</td><td>DS</td></tr>
<tr><td>Mason</td><td>SW</td><td>—</td><td>—</td><td>—</td><td>—</td></tr>
<tr><td>Colson</td><td>—</td><td>SD</td><td>NS</td><td>—</td><td>—</td></tr>
<tr><td>Animatronic Owl</td><td>—</td><td>—</td><td>—</td><td>—</td><td>NS</td></tr>
<tr><td>Barn SFX Package</td><td>—</td><td>—</td><td>—</td><td>NS</td><td>NS</td></tr>
</table>
<p class="small">Legend: S=Shoot, W=Weekday, D=Day, N=Night.</p>
</div>
</section>

<!-- 15 -->
<section id="sec-15">
<h2>15) Budget Bands • What You Get <a class="anchor" href="#sec-15">#</a></h2>
<table class="tbl small">
<tr><th>Scenario</th><th>Band</th><th>Days</th><th>Scope</th><th>Notes</th></tr>
<tr><td>Lean</td><td>$180–300k</td><td>15–18</td><td>Partial barn; crash tableau; private road optics; one condor shadow night.</td><td>Keep owl silhouette; minimize VFX.</td></tr>
<tr><td>Intended</td><td>$450–900k</td><td>22–24</td><td>Hybrid barn; FPV/condor plates; animatronic hero; robust night G&E.</td><td>Recommended.</td></tr>
<tr><td>Full</td><td>$750k–1.5M</td><td>22–25</td><td>All set‑pieces; extended post polish.</td><td>Festival + streamer ready.</td></tr>
</table>
</section>

<!-- 16 -->
<section id="sec-16">
<h2>16) Marketing • Trailers (Sora/Udio) <a class="anchor" href="#sec-16">#</a></h2>
<div class="grid2">
  <div class="kv">
    <h3>OWL POV Stalk — 15s (Sora)</h3>
    <div class="code">GLOBAL: 2.39:1; 2003; low fog; dark goth‑outrun E‑min 5/4 @ 60 BPM (very low). SHOT 1–6 per previous storyboard (see Bible §9). No creature shown.</div>
  </div>
  <div class="kv">
    <h3>Udio Micro‑Cue</h3>
    <div class="code">15 s • E‑minor • 5/4 • 60 BPM • Deep analog pulse + thin chorused pad, very low; one 1 s sub‑swell under pause; single title hit, then total silence. No drums.</div>
  </div>
</div>
</section>

<!-- 17 -->
<section id="sec-17">
<h2>17) PG‑13 Protection Path <a class="anchor" href="#sec-17">#</a></h2>
<ul class="tight">
  <li>Hold impacts offscreen; increase aftermath silence; replace blood mist macro with cracked glass only.</li>
  <li>Keep full‑owl total ≤3 s if necessary; no gore inserts.</li>
</ul>
</section>

<!-- 18 -->
<section id="sec-18">
<h2>18) Failure Modes • Fallback Plans <a class="anchor" href="#sec-18">#</a></h2>
<ul class="tight">
  <li><strong>No fog?</strong> Use wind + particulate + exposure bloom; add minimal CG fog plates later.</li>
  <li><strong>No snow?</strong> Restrict to frost + breath; snow only in tight hero inserts manufactured on sleds.</li>
  <li><strong>Fire canceled?</strong> Run silhouette rig + smoke + heat haze + ember fans; CG augment only for plume.</li>
</ul>
</section>

<!-- 19 -->
<section id="sec-19">
<h2>19) Script Excerpts (Approved Tone) <a class="anchor" href="#sec-19">#</a></h2>
<div class="card"><div class="code">
EXT. WOODS — NIGHT

Two beams sweep. Fog plates the ground. One beam stops, pinned by nothing the eye can hold.


INT. TRUCK CAB — NIGHT

The windshield flexes. Hairline frost explodes to a spider. A single THUD. The cabin rocks. Airbag dust floats.


EXT. FIELD — NIGHT

The bird is only mass and heat and the world folding around it. Liv breathes once. Then the gun speaks in measured time.
</div></div>
</section>

<!-- 20 -->
<section id="sec-20">
<h2>20) Final Checklists <a class="anchor" href="#sec-20">#</a></h2>
<div class="grid3">
  <div class="kv"><h3>Picture Day</h3><ul class="tight checklist">
    <li><label><input type="checkbox">Fog lanes active</label></li>
    <li><label><input type="checkbox">Safety briefing</label></li>
    <li><label><input type="checkbox">Armorer briefing</label></li>
    <li><label><input type="checkbox">Marshal briefing</label></li>
    <li><label><input type="checkbox">LUT loaded</label></li>
    <li><label><input type="checkbox">HDRI plate plan</label></li>
  </ul></div>
  <div class="kv"><h3>Fire Night</h3><ul class="tight checklist">
    <li><label><input type="checkbox">Water line charged</label></li>
    <li><label><input type="checkbox">O₂ meter deployed</label></li>
    <li><label><input type="checkbox">IR checks scheduled</label></li>
    <li><label><input type="checkbox">Exclusion arcs taped</label></li>
    <li><label><input type="checkbox">Puppet gelled</label></li>
    <li><label><input type="checkbox">E‑stop tested</label></li>
  </ul></div>
  <div class="kv"><h3>Editorial</h3><ul class="tight checklist">
    <li><label><input type="checkbox">Bins labeled: picture/sound</label></li>
    <li><label><input type="checkbox">FX stem for air pressure</label></li>
    <li><label><input type="checkbox">Broadcast SD cards</label></li>
    <li><label><input type="checkbox">ACES export test</label></li>
  </ul></div>
</div>
<div class="progress" aria-label="Checklist completion"><span id="progress-bar"></span></div>
<p class="small muted" id="progress-text">0% completed</p>
</section>

<!-- EXTENSIONS BEGIN -->

<section id="sec-21" class="page-break">
<h2>21) Props & Set Dressing Master List <a class="anchor" href="#sec-21">#</a></h2>
<div class="grid2">
  <div class="kv">
    <h3>By Location</h3>
    <table class="tbl small">
      <tr><th>Location</th><th>Hero Props</th><th>Dressing</th></tr>
      <tr><td>Liv House</td><td>Porch bulbs (R/G &rarr; white), Maglite, key ring</td><td>Boot tray, mail pile (2003 bills), coat hooks, ceramic owl (remove after §15)</td></tr>
      <tr><td>Barn</td><td>Fuel can (emptied), tarp, hay hooks (dull), ladder</td><td>Feed sacks, old calendars (2002–2003), cobweb nets</td></tr>
      <tr><td>Trailhead</td><td>Cones, FR‑12 signs, sheriff checkpoint kit</td><td>Barrier tape, coolers, thermos, folding tables</td></tr>
      <tr><td>Crash Site</td><td>Windshield shards (sugar), seatbelt buckle, clipboard</td><td>Road flares (inert), chalk markers, evidence flags</td></tr>
    </table>
  </div>
  <div class="kv">
    <h3>Continuity Hot Items</h3>
    <ul class="tight checklist">
      <li><label><input type="checkbox">Porch bulbs red/green present pre‑§15</label></li>
      <li><label><input type="checkbox">Maglite scuffs match between §2 and §14</label></li>
      <li><label><input type="checkbox">FR‑12 sign rotation consistent across nights</label></li>
      <li><label><input type="checkbox">Windshield shards kept to roadway shoulder only</label></li>
    </ul>
    <p class="small">All sharp/fuel props are <strong>rubber/tampered/inert</strong> as appropriate; <em>no live fuel on set</em>.</p>
  </div>
</div>
</section>

<section id="sec-22">
<h2>22) Wardrobe • Hair/Makeup Continuity <a class="anchor" href="#sec-22">#</a></h2>
<div class="grid3">
  <div class="kv">
    <h3>Liv</h3>
    <ul class="tight">
      <li>Base: earth‑tone work jacket + thermal + jeans + 2003 boots.</li>
      <li>Progression: dust → soot at §13 → ash flecks in §14 → cleaned collar at §15.</li>
      <li>Makeup: chapped lips in §11–§14, breath visible, under‑eye redness.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Mason</h3>
    <ul class="tight">
      <li>Utility jacket + harness. No blood pre‑tower. Post‑tower <em>offscreen</em>.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Town & Deputies</h3>
    <ul class="tight">
      <li>Thrift‑era fleeces, trucker caps, brown/tan uniforms; <strong>no modern logos</strong>.</li>
    </ul>
  </div>
</div>
</section>

<section id="sec-23">
<h2>23) Vehicles & Picture Cars (2003‑Correct) <a class="anchor" href="#sec-23">#</a></h2>
<div class="grid2">
  <div class="kv">
    <h3>Hero Vehicles</h3>
    <table class="tbl small">
      <tr><th>Vehicle</th><th>Color</th><th>Notes</th></tr>
      <tr><td>County Sheriff Cruiser</td><td>White</td><td>Lightbar period‑correct; dash cam disabled; rear cage.</td></tr>
      <tr><td>Liv Pickup</td><td>Dark green</td><td>Halogen bulbs; cassette deck; cracked dash.</td></tr>
      <tr><td>Ruiz Sedan</td><td>Burgundy</td><td>Crash tableau only; airbags deployed; battery disconnected.</td></tr>
    </table>
  </div>
  <div class="kv">
    <h3>Vehicle Ops</h3>
    <ul class="tight checklist">
      <li><label><input type="checkbox">Keys with Transpo Captain at all times</label></li>
      <li><label><input type="checkbox">Spotters at night moves</label></li>
      <li><label><input type="checkbox">No moving metal stunts (§11B‑2 note)</label></li>
    </ul>
  </div>
</div>
</section>

<section id="sec-24">
<h2>24) Armorer & Weapons Safety Plan <a class="anchor" href="#sec-24">#</a></h2>
<div class="grid2">
  <div class="kv">
    <h3>Protocols (High‑Level)</h3>
    <ul class="tight">
      <li>Only the licensed armorer handles, loads, and clears any firearm props. <strong>No exceptions.</strong></li>
      <li>Hot/cold status is called clearly before each take; eye/ear PPE provided to crew in proximity.</li>
      <li>Minimum safe distances enforced; plex shields for lens‑close shots; downrange locked clear.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Scene Coverage</h3>
    <ul class="tight">
      <li>§11C and §14 require blank control and ear protection briefings.</li>
      <li>All dry‑fire clicks use <em>verified cold</em> props; chamber checks on camera.</li>
    </ul>
  </div>
</div>
<p class="small muted">This section is about <em>on‑set safety procedures</em> only—no instructions on modification or construction of weapons.</p>
</section>

<section id="sec-25">
<h2>25) Camera Package & Monitoring <a class="anchor" href="#sec-25">#</a></h2>
<div class="grid3">
  <div class="kv">
    <h3>Package</h3>
    <ul class="tight">
      <li>A‑cam: 6K/4K main with high‑ISO performance; 2× bodies for night redundancy.</li>
      <li>Glass: 16/25/28/35/40/70 + 600/700/1200 tele set; 2× extenders; macro for inserts.</li>
      <li>Support: hi‑hat, slider, sticks, cable glide for POV plates, condor platform hi‑hat.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Monitoring</h3>
    <ul class="tight">
      <li>On‑set SDR LUT (“OWL_NIGHT_v3.cube”) loaded to all monitors.</li>
      <li>Wireless video for AD/Safety; <em>no</em> monitor near flame per safety lane rules.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Data</h3>
    <ul class="tight">
      <li>Mag naming: A###; media checksum at cart; dual‑copy to RAID + shuttle SSD.</li>
    </ul>
  </div>
</div>
</section>

<section id="sec-26">
<h2>26) Production Sound & Comms <a class="anchor" href="#sec-26">#</a></h2>
<div class="grid2">
  <div class="kv">
    <h3>Mic Plan</h3>
    <ul class="tight">
      <li>Boom hyper/super‑cardioid for interiors; shotgun for exterior; lavs for walk‑and‑talks.</li>
      <li>Wind: dead cats + blimps mandatory at ridge; monitor low‑frequency rumble.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Comms</h3>
    <ul class="tight">
      <li>Channel map posted daily; spare batteries checked at lunch and sundown.</li>
      <li>Quiet on set protocol for tension scenes; PA uses hand signals on “no‑radio” takes.</li>
    </ul>
  </div>
</div>
</section>

<section id="sec-27">
<h2>27) DIT • Script Supervision • Slating <a class="anchor" href="#sec-27">#</a></h2>
<div class="grid3">
  <div class="kv">
    <h3>DIT</h3>
    <ul class="tight">
      <li>Checksum on ingest (xxhash64); verify size + frame count; automated proxy transcode overnight.</li>
      <li>Color notes: cyan‑lean shadows; hold sodium pools; protect halogen highlights.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Script Supervision</h3>
    <ul class="tight">
      <li>Scene numbers follow §3; off‑book ad‑libs discouraged; circle takes noted with timecode.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Slate Conventions</h3>
    <ul class="tight">
      <li>Roll A###, Scene ###, Take ##; MOS marked; tail slates for tight setups.</li>
    </ul>
  </div>
</div>
</section>

<section id="sec-28">
<h2>28) Post Sound • Foley • ADR • Music Rights <a class="anchor" href="#sec-28">#</a></h2>
<div class="grid3">
  <div class="kv">
    <h3>Foley & FX</h3>
    <ul class="tight">
      <li>Air‑pressure beds; branch shear variations; glass creak library; seatbelt ping options.</li>
      <li>One creature <em>burning screech</em> and final <em>deep hoot</em> only.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>ADR</h3>
    <ul class="tight">
      <li>Minimal; prioritize production sound; room tone per location: 60s each.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Music & Rights</h3>
    <ul class="tight">
      <li>Original score only; no licensed tracks; cue sheet prepared; composer deliverables @ 44.1/24 stems.</li>
    </ul>
  </div>
</div>
</section>

<section id="sec-29">
<h2>29) QC • Tech Specs • Encoding <a class="anchor" href="#sec-29">#</a></h2>
<div class="grid2">
  <div class="kv">
    <h3>Picture</h3>
    <ul class="tight">
      <li>4K/2K ProRes 4444 master; Scope 2.39; ACEScct → Rec.709 SDR.</li>
      <li>Titles within 90% title‑safe; subtitles in 42–48px equivalent for 4K.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Audio</h3>
    <ul class="tight">
      <li>5.1 + 2.0 LtRt; peaks ≤ −2 dBFS; dialogue norm −24 LKFS ±2.</li>
      <li>M&E fully filled (no DX); stems labeled; pop‑and‑tail 2‑pop + 1‑frame flash.</li>
    </ul>
  </div>
</div>
</section>

<section id="sec-30">
<h2>30) Accessibility • Captions • Audio Description <a class="anchor" href="#sec-30">#</a></h2>
<div class="grid2">
  <div class="kv">
    <h3>Captions</h3>
    <ul class="tight">
      <li>SDH style; identify speakers minimally; environmental cues (“[wind builds]”) only when story‑relevant.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Audio Description</h3>
    <ul class="tight">
      <li>Understated; describe <em>intent</em> of shots (“a massive shadow passes overhead”) not unseen details.</li>
    </ul>
  </div>
</div>
</section>

<section id="sec-31">
<h2>31) Credits • Paperwork <a class="anchor" href="#sec-31">#</a></h2>
<div class="grid3">
  <div class="kv">
    <h3>End Crawl Order (sample)</h3>
    <ul class="tight">
      <li>Cast principal → Supporting → Townspeople</li>
      <li>Department heads → Crew</li>
      <li>VFX → Post → Thanks → Legal</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Forms</h3>
    <ul class="tight checklist">
      <li><label><input type="checkbox">Location agreements signed</label></li>
      <li><label><input type="checkbox">Appearance releases</label></li>
      <li><label><input type="checkbox">Music work‑for‑hire</label></li>
      <li><label><input type="checkbox">Vendor COIs on file</label></li>
    </ul>
  </div>
  <div class="kv">
    <h3>Logos/Disclaimers</h3>
    <ul class="tight">
      <li>“No animals were harmed.”</li>
      <li>Local jurisdiction safety acknowledgements.</li>
    </ul>
  </div>
</div>
</section>

<section id="sec-32">
<h2>32) Risk Register • Hazard Matrix <a class="anchor" href="#sec-32">#</a></h2>
<table class="tbl small">
  <tr><th>Hazard</th><th>Phase</th><th>Likelihood</th><th>Impact</th><th>Owner</th><th>Mitigation</th></tr>
  <tr><td>Open flame</td><td>§13–§15</td><td>Med</td><td>High</td><td>Safety + SFX</td><td>Marshal, line charged, O₂ meter, gel barriers, IR checks</td></tr>
  <tr><td>Night hypothermia</td><td>Nights</td><td>Med</td><td>Med</td><td>AD</td><td>Warm tents, hot drinks, hand warmers, rotation</td></tr>
  <tr><td>Telephoto on condor</td><td>POV plates</td><td>Low</td><td>Med</td><td>Grip</td><td>Harness, rail, weather locks, wind thresholds</td></tr>
  <tr><td>Blank discharge</td><td>§11C, §14</td><td>Low</td><td>High</td><td>Armorer</td><td>Hot/cold calls, shields, distance, PPE</td></tr>
</table>
</section>

<section id="sec-33">
<h2>33) Night Shoots • Fatigue Management <a class="anchor" href="#sec-33">#</a></h2>
<ul class="tight">
  <li>Max 12 on‑premise hours; enforce turnarounds; shuttle for crew after 3am wrap.</li>
  <li>Lighting lanes marked for terrain safety; red path lights where in frame.</li>
  <li>Meal timing: hot soup at midnight; hydration logs for G&E and SFX.</li>
</ul>
</section>

<section id="sec-34">
<h2>34) Environmental Care • Wildlife • Noise <a class="anchor" href="#sec-34">#</a></h2>
<ul class="tight">
  <li>Fog fluid MSDS reviewed; avoid waterways; spill kits at generators.</li>
  <li>Noise windows coordinated with residents; low‑frequency tests before shoot.</li>
  <li>Respect nesting seasons; no real raptor imagery used for marketing.</li>
</ul>
</section>

<section id="sec-35">
<h2>35) Permitting • Agreements • Notices <a class="anchor" href="#sec-35">#</a></h2>
<ul class="tight">
  <li>Private road MOU for FR‑12 optics; fire permit issued; law‑enforcement presence for weapons discharge scenes.</li>
  <li>Neighbor notices 72 hours ahead of nights; hotline posted.</li>
</ul>
</section>

<section id="sec-36">
<h2>36) Distribution Deliverables • EPK <a class="anchor" href="#sec-36">#</a></h2>
<div class="grid2">
  <div class="kv"><h3>Assets</h3><ul class="tight">
    <li>Trailer (60/30/15); Teasers (2×)</li>
    <li>Poster one‑sheet; Key art variations; Stills (min 20)</li>
    <li>Director statement (≤400 words); Production notes (≤1200 words)</li>
  </ul></div>
  <div class="kv"><h3>Files</h3><ul class="tight">
    <li>ProRes master + DCP</li>
    <li>Captions (.srt + .itt); AD track</li>
    <li>Credits .txt; cue sheet; COIs; chain of title</li>
  </ul></div>
</div>
</section>

<section id="sec-37">
<h2>37) Brand • Title Treatment • Graphics <a class="anchor" href="#sec-37">#</a></h2>
<ul class="tight">
  <li>Title cards have subtle gate flutter; cyan‑lean blacks preserved.</li>
  <li>Marketing minimizes porch gel colors; keep creature silhouette sacred.</li>
</ul>
</section>

<section id="sec-38">
<h2>38) Change Log • Version Control <a class="anchor" href="#sec-38">#</a></h2>
<ul class="tight">
  <li>Document compiled: <strong>2025-10-19 17:27 UTC</strong>.</li>
  <li>Changes: Extended sections §21–§40 added; TOC + search; checklists persist; print CSS.</li>
</ul>
</section>

<section id="sec-39">
<h2>39) One‑Day Salvage Plan <a class="anchor" href="#sec-39">#</a></h2>
<p>If time collapses to a single shoot day, capture these <em>must‑haves</em> to preserve the film’s identity:</p>
<ol>
  <li>§11C Final Kill coverage (shots 1–4) with silhouette + Empty‑to‑Click cadence.</li>
  <li>§4 Ridge plates with low‑lying fog + telephoto POV passes.</li>
  <li>§3 key beats: Cold Open aftermath (§1), Mason tower yank (§4‑3), Hall crash tableau (§11B‑2), Scene 24 porch bulbs swap (§15).</li>
  <li>§6 sound plates: wind beds, air‑pressure dips, glass creak, seatbelt ping.</li>
</ol>
</section>

<section id="sec-40">
<h2>40) Archive • Wrap • Data Preservation <a class="anchor" href="#sec-40">#</a></h2>
<ul class="tight">
  <li>3‑2‑1 backup of picture/sound/VFX; LTO write + verify; store in two geos.</li>
  <li>Archive this bible as PDF + HTML; include LUTs, tone references, and QC reports.</li>
</ul>
</section>

<section id="sec-41" class="page-break">
<h2>41) Appendices • Templates <a class="anchor" href="#sec-41">#</a></h2>
<div class="grid2">
  <div class="kv">
    <h3>A) Mini Call Sheet (sample)</h3>
    <table class="tbl small">
      <tr><th>Call</th><th>Location</th><th>Notes</th></tr>
      <tr><td>14:00</td><td>Liv House/Barn</td><td>Night exteriors, fog lanes, §11C</td></tr>
      <tr><td>18:00</td><td>Trailhead FR‑12</td><td>Checkpoint coverage, cones</td></tr>
    </table>
  </div>
  <div class="kv">
    <h3>B) Daily Safety Meeting (sample)</h3>
    <ul class="tight checklist">
      <li><label><input type="checkbox">Weather &amp; terrain</label></li>
      <li><label><input type="checkbox">Fire &amp; fog protocols</label></li>
      <li><label><input type="checkbox">Weapon status (cold/hot)</label></li>
      <li><label><input type="checkbox">Fatigue &amp; turnaround</label></li>
      <li><label><input type="checkbox">Emergency contacts posted</label></li>
    </ul>
  </div>
</div>
</section>

<div class="hr"></div>
<p class="small"><strong>If this is the only document you find:</strong> shoot the scenes in §11 shotlists, obey the Non‑Negotiables in §0, keep the owl unrevealed until the finale, and use the sound rules in §6. The film will be <em>OWL</em>.</p>

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  <div class="meta">
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    <span>Compiled 2025-10-19 17:27 UTC</span><span class="dot"></span>
    <span>Print from your browser for paper backup</span>
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<h1>OWL — FINAL CANON BIBLE <span class="badge">2003 • Yuba Ridge Edition • Encyclopedic • Compiled 2025-10-19 09:13 UTC</span></h1>
<p class="small">Authoritative master for screenwriter, director of photography, department heads, producers and investors. Hybrid approach: <em>biological case‑file realism</em> + <em>cinematic production grammar</em>. Locks: <strong>Year 2003</strong>, <strong>owl‑POV super‑tele stalking</strong>, <strong>defensive mantle ground set‑piece</strong>, and <strong>authorized ≤ 4 s full‑owl reveal only in the final kill</strong>. Primary cut R (PG‑13 protective path included).</p>

<h2>0. Orientation</h2>
<div class="grid2">
  <div class="kv">
    <h3>Elevator</h3>
    <p><strong>Natural horror / rural giallo.</strong> A town blames a cougar. The real killer moves silently from above. A widow ends it, without myth or ceremony.</p>
  </div>
  <div class="kv">
    <h3>Creative Pole Stars</h3>
    <ul class="tight">
      <li><strong>Silence is a weapon</strong> (remove score; emphasize air pressure, wind, object creaks).</li>
      <li><strong>Distance = fear</strong> (700–1200 mm owl‑POV compression; parallax flattening).</li>
      <li><strong>Restraint = credibility</strong> (mass/aftermath beats over anatomy).</li>
      <li><strong>2003 lock</strong> (halogen, sodium, DV‑era broadcast inserts, no smartphones).</li>
    </ul>
  </div>
</div>

<h2>1. Story Spine & Detailed Scene Map</h2>
<div class="card">
<table class="tbl small">
<tr><th>Seq#</th><th>Title</th><th>Synopsis & Function</th><th>Key Coverage</th><th>Sound / Score</th><th>Dept Notes</th></tr>
<tr><td>1</td><td>Cold Open — The Wrong Cat</td><td>Livestock carcass; <em>actual</em> cougar briefly seen. Cut to a later kill site that reads as “cougar”—misdirection established.</td><td>70 mm tableau; ground inserts (set‑downs), no gore close.</td><td>Wind & flies; <em>no music</em>.</td><td>VFX: none. SFX: carcass build.</td></tr>
<tr><td>2</td><td>Mason’s World</td><td>Ex‑firefighter does town maintenance; competence and skepticism.</td><td>40 mm neutral interiors; 16 mm street walkabouts.</td><td>Low utility room tone; faint hums.</td><td>Props: 2003 tools; pager/Nextel style chirper optional.</td></tr>
<tr><td>3</td><td>First Night Hunt</td><td>Three men sweep a ridge; <strong>two die</strong> (one offscreen, one partial). Town doubles down on “cougar.”</td><td>16 mm woods handheld; LED beams; owl‑POV plate (700–1000 mm) from above; <mark>no wings/feathers</mark>.</td><td>Radio tear; air‑pressure dip; <em>no score</em>.</td><td>FX: wind machines off‑camera for down‑rush; fog corridor.</td></tr>
<tr><td>4</td><td>Surge Tower — Mason</td><td>Mason investigates alone; <strong>killed</strong> by unseen force. Flashlight pinwheels.</td><td>70 mm deck tableau; tarp press‑in insert (600 mm); offscreen yank.</td><td>Structure creak; final breath cut; <em>no music</em>.</td><td>Rig: fall gags replaced with offscreen pull + sound.</td></tr>
<tr><td>5</td><td>Public Pressure</td><td>Hall corrals town; “cougar” becomes law.</td><td>40 mm town hall; 70 mm crowd tableau.</td><td>Score enters <em>briefly</em>: dark minimal pulse (E‑min; 60–70 BPM).</td><td>Art: 2003 flyers, hand‑drawn cougar sketch sapient wrong scale.</td></tr>
<tr><td>6</td><td>Ruiz Crash (Night → Dawn)</td><td>Pickup wreck; <strong>ejected through windshield</strong>; <strong>bodies 120–150 yds</strong>; no drag marks. Red herring hardens.</td><td>70 mm crash tableau; macro safety glass spider with fine mist; ground 50 mm showing distance to sheets.</td><td>Tinnitus L channel → wind; no score.</td><td>Road lockups; sugar glass; steam FX.</td></tr>
<tr><td>7</td><td>Desk News — 4:3</td><td>In‑universe anchor confirms FR‑12 closure; names Ruiz brothers (Jacob 17 / David 23).</td><td>SD 4:3 inside 2.39 matte; simple OTS graphic.</td><td>Room tone only.</td><td>Broadcast package art.</td></tr>
<tr><td>8</td><td>Colson Takes B‑Story</td><td>Hall dies in crash; <strong>Colson</strong> inherits cougar hunt. Visits Ruiz parents (fuel for vengeance).</td><td>40 mm kitchen; 70 mm porch tableau.</td><td>Silence; barely‑there analog pad between scenes.</td><td>Performance‑first; minimal coverage.</td></tr>
<tr><td>9</td><td>Owl‑POV Stalks Liv</td><td>From above, <strong>super‑tele</strong> POV compresses ridge; micro head‑turn yaws; no creature visible.</td><td>700–1200 mm oblique overhead; parallax flattening; low‑fog.</td><td>Wind + line hum; <em>no score</em> until title card in trailers only.</td><td>FPV/condor or cable head; see §15.</td></tr>
<tr><td>10</td><td>Road Closure Problem</td><td>FR‑12 closed; Colson escort lets Liv into town for essentials; later the closure blocks her when she needs to flee.</td><td>70 mm night road cones; 40 mm car interiors; practical light bars.</td><td>Vehicle ticks; no score.</td><td>Traffic control plan; sheriff unit hero car.</td></tr>
<tr><td>11</td><td>Second Hunt Wave</td><td>Three more locals die in scattered incidents; editing more stylized; owl never shown.</td><td>16 mm woods; red/green hand torches; <mark>no visible eyeshine</mark>.</td><td>Air displacement; branch shear; no score.</td><td>Stunt falls; debris rigs.</td></tr>
<tr><td>12</td><td>Liv Plans Barn</td><td>Silent prep: rigging fuel/propane; line of egress; livestock bait.</td><td>40 mm interior; insert work; 70 mm barn wide.</td><td>Room chirps; no score.</td><td>Fire safety walk‑through; signage.</td></tr>
<tr><td>13</td><td>Barn Eruption</td><td>Burning mass exits barn; <em>burning screech</em> heard once.</td><td>70 mm silhouette; condor shadow plates; heat shimmer; no anatomy.</td><td>Screech → silence.</td><td>Hybrid practical + VFX augmentation; see §12.</td></tr>
<tr><td>14</td><td>Final Kill — Empty to Click</td><td>Liv fires measured shots; silhouette folds; last pump is a <strong>click</strong>. ≤4 s cumulative full‑owl visibility across the sequence.</td><td>70 mm locked tableau; 85 mm ejection insert (optional).</td><td><strong>No score.</strong> Impacts + ember hiss only.</td><td>Gun safety; blank discipline; ember fans.</td></tr>
<tr><td>15</td><td>Scene 24 — Restoration</td><td>Dawn. Liv replaces red/green porch bulbs with bright white. <em>Giallo off‑switch.</em></td><td>70 mm exterior; breath fades in white light.</td><td>Wind returns to ordinary; no score.</td><td>Symbolic button. No sequel wink.</td></tr>
</table>
</div>

<h2>2. Character Dossiers</h2>
<div class="grid3">
  <div class="kv">
    <h3>Liv (Final Protagonist)</h3>
    <ul class="tight">
      <li>Arc: from isolation & grief → situational mastery → quiet restoration.</li>
      <li>Competence: practical, tools‑literate, observes patterns.</li>
      <li>Wardrobe: work jacket, thermal layers, 2003 boots; neutral palette.</li>
      <li>Props: Mason’s toolbox; pump shotgun (Act III only).</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Mason (Act I POV)</h3>
    <ul class="tight">
      <li>Ex‑firefighter; town reliableness; skeptical rationalist.</li>
      <li>Death: surge tower deck; establishes invisible threat and silence grammar.</li>
      <li>Wardrobe: utility Carhartt, radio belt clip (period correct).</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Sheriff Hall → Sheriff Colson (B‑Story)</h3>
    <ul class="tight">
      <li>Hall: overconfident; dies in crash (owl‑caused chaos, not mauled).</li>
      <li>Colson: procedural, earnest; leads cougar hunt; visits Ruiz parents.</li>
      <li>Key Convergence: sees Liv with dead owl — 3‑second look = confusion → acknowledgement → resolution.</li>
    </ul>
  </div>
</div>

<h2>3. 2003 Art Direction & Props</h2>
<div class="grid3">
  <div class="kv">
    <h3>Domestic/Utility</h3>
    <ul class="tight">
      <li>Flip phones / candybar phones (no iPhone), no text UIs in frame.</li>
      <li>Halogen work lights, sodium pools, incandescent porch floods (red/green bulbs present but used sparingly on camera).</li>
      <li>2003 packaging: fuel cans, cereal, flyers, hardware branding of era.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Vehicles</h3>
    <ul class="tight">
      <li>Pickup (Ruiz): 90s/early‑00s domestic, halogen headlights.</li>
      <li>Sheriff Crown Vic (’98‑’04 lightbar), one rural unit. Utility truck for Mason.</li>
      <li>Town volunteer trucks for hunt lines.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Weapons & Tools</h3>
    <ul class="tight">
      <li>Pump shotgun (12 ga), revealed only Act III; blank workflow; ejection port insert plan.</li>
      <li>Liv’s barn kit: rope, chain, fuel cans, prop torch, lanterns, flares.</li>
    </ul>
  </div>
</div>

<h2>4. DP Technicals • Lensing • Movement</h2>
<div class="grid2">
  <div class="kv">
    <h3>Lens Roles</h3>
    <ul class="tight">
      <li><strong>16 mm</strong> (25/28/35): close woods, procedural proximity.</li>
      <li><strong>40 mm</strong>: interiors and neutral coverage.</li>
      <li><strong>70 mm</strong>: dread tableaux, poster stills, title frames.</li>
      <li><strong>700–1200 mm</strong>: owl‑POV from above; long compression; <em>micro‑yaws</em> like head turns.</li>
    </ul>
    <h4>Mounting</h4>
    <ul class="tight">
      <li>Condor high‑hat for static overheads; cable head for glide; FPV pass for speed plates (shadow only).</li>
      <li>Stabilization: minimal; allow natural micro‑oscillation.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Lighting Doctrine</h3>
    <table class="tbl small">
      <tr><th>Situation</th><th>Primary K</th><th>Notes</th></tr>
      <tr><td>Two‑lane fog pools</td><td>2000–2500</td><td>Sodium; keep green in shadows minimal.</td></tr>
      <tr><td>Search beams</td><td>7000–8000</td><td>Tight cones; backscatter in fog.</td></tr>
      <tr><td>Farm interiors</td><td>2700–3200</td><td>Tungsten; soft top practicals.</td></tr>
      <tr><td>Barn fire</td><td>1800–2000</td><td>Fire bars + ember fans; smoke layering.</td></tr>
    </table>
    <h4>Fog</h4>
    <p>Low‑lying (glycol/water) at knee height; DMX control; wind fans to shape corridors. Safety: ventilation cycles.</p>
  </div>
</div>

<h2>5. Sound Design • Score Cues (Udio‑ready)</h2>
<div class="grid3">
  <div class="kv">
    <h3>Score Language (never under kills)</h3>
    <ul class="tight">
      <li>Dark goth‑outrun minimalism; early‑DAW (44.1/16), narrow stereo.</li>
      <li>Instrumentation: deep analog pulse, thin chorused pad; optional high wire‑shiver.</li>
      <li>Tempo: 60–80 BPM; <em>5/4</em> permitted for dread glide.</li>
    </ul>
    <h4>Udio Trailer Prompt</h4>
    <div class="code">15 s micro‑cue • E minor • 5/4 @ 60 BPM • Very low. Deep analog bass pulse + thin chorused pad; 1 s sub‑swell under pause; title hit (sub drop + brief analog chord), then total silence. No drums; –30 to –26 LUFS.</div>
  </div>
  <div class="kv">
    <h3>Diegetic & Design</h3>
    <ul class="tight">
      <li>Wind through pines shaped to mimic wingbeat envelopes.</li>
      <li>Air‑pressure drops before impacts; branch shear; tarp cry; glass creak.</li>
      <li>Tinnitus moments post‑attack (L channel bias).</li>
    </ul>
  </div>
  <div class="kv">
    <h3>VO/Dialogue Rules</h3>
    <ul class="tight">
      <li>Natural speech only; no exposition monologues.</li>
      <li>Whispers permitted sparingly (e.g., “Don’t move”).</li>
    </ul>
  </div>
</div>

<h2>6. Creature Engineering • Animatronic Ground Rig</h2>
<div class="grid2">
  <div class="kv">
    <h3>Mechanics</h3>
    <ul class="tight">
      <li><strong>Scale:</strong> 10 ft wingspan visual; body mass reads 120–150 lb.</li>
      <li><strong>Skeleton:</strong> aluminum/CF hybrid frame; quick‑release bus; sled base under duff.</li>
      <li><strong>Actuation:</strong> Pneumatic rams (mantle pops), linear actuators (carpal fan), high‑torque servos (neck yaw/pitch, head ticks). Remote accumulator with safety dump.</li>
      <li><strong>Finish:</strong> Nomex/aramid skin, scorched/charred, edge‑glow via embedded LEDs diffused under feather mesh (dmx‑able, <em>no pyros on puppet</em>).</li>
      <li><strong>Power/Control:</strong> 24VDC for servos; 12V aux lighting; RF control with kill switch; tether backup.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Performance & Blocking</h3>
    <ul class="tight">
      <li>Posture: <strong>defensive mantle</strong> — wings forward 30–40°, neck compressed, head low, micro head ticks to re‑acquire target.</li>
      <li>Motion beats: loom → freeze → micro tick → collapse. Keep dwell times long.</li>
      <li>Ember puff jets (air) trigger on impacts; feather shed minimal.</li>
      <li>Operators: lead puppeteer (neck/head), wings (L/R), sled tilt, SFX coordinator for air/embers.</li>
    </ul>
  </div>
</div>

<h2>7. SFX Fire & Barn Eruption (Hybrid)</h2>
<div class="grid3">
  <div class="kv">
    <h3>Staging</h3>
    <ul class="tight">
      <li>Exterior‑facing door eruption using flame bars, propane dragons, ember boxes.</li>
      <li>Heat shimmer plates from behind creature silhouette (condor backlight).</li>
      <li>Safety: fire marshal, charged water line, 20# ABCs, O2 meters, PPE, no drone during flame.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>VFX Interface</h3>
    <ul class="tight">
      <li>Augment wings only (shimmer, extra span) — maintain silhouette dominance.</li>
      <li>Digital ember doubles for continuity between setups.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Alt (No Burn)</h3>
    <p>Silhouette rig (backlight + smoke + heat haze) if burn impractical; full CG emergency fallback.</p>
  </div>
</div>

<h2>8. VFX / FPV / Aerial Language</h2>
<div class="grid2">
  <div class="kv">
    <h3>Owl‑POV Plates</h3>
    <ul class="tight">
      <li>1200 mm from condor; 700–1000 mm cable head glide; FPV pass for dynamic “dive” (no body in frame).</li>
      <li>Micro‑yaw programming (2–8°) to simulate head ticks.</li>
      <li>Drone/light “shadow gobo” option for implied eclipse; use on separate nights.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Compositing Notes</h3>
    <ul class="tight">
      <li>Keep blacks rich; introduce heat noise subtly; avoid “CG gloss.”</li>
      <li>Never add eyes or feathers in close — maintain absence.</li>
    </ul>
  </div>
</div>

<h2>9. Editorial Pipeline & Color</h2>
<div class="grid3">
  <div class="kv">
    <h3>Picture</h3>
    <ul class="tight">
      <li>Feature capture → log → ACES or custom LUT with cyan‑lean blacks.</li>
      <li>Broadcast inserts created from clean HD and down‑rezzed to SD 4:3.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Sound Post</h3>
    <ul class="tight">
      <li>Stems: D, M, E, plus “air pressure” FX stem.</li>
      <li>Finals: 5.1 + stereo; –2 dBFS true‑peak; no brickwall.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Deliverables</h3>
    <ul class="tight">
      <li>DCP (Flat 1.85 or Scope 2.39), 4K/2K SDR masters, trailer masters (15/30), broadcast segments.</li>
    </ul>
  </div>
</div>

<h2>10. Department Shotlists (Key Sequences)</h2>
<div class="card">
<h3>A) Mason Tower — Shotlist</h3>
<table class="tbl small">
<tr><th>#</th><th>Cam/Len</th><th>Desc</th><th>Audio</th><th>SFX/VFX</th></tr>
<tr><td>A1</td><td>70 mm lock</td><td>Deck tableau; tarp belly once</td><td>Wind, beacon tick</td><td>Fan + fog</td></tr>
<tr><td>A2</td><td>600 mm</td><td>Tarp lane press‑in (unseen mass)</td><td>Rivet cry</td><td>Hidden pull</td></tr>
<tr><td>A3</td><td>70 mm</td><td>Offscreen yank; flashlight pinwheel</td><td>Air shove; breath cut</td><td>Wire pull; no body</td></tr>
</table>

<h3>B) Ruiz Crash Discovery</h3>
<table class="tbl small">
<tr><th>#</th><th>Cam/Len</th><th>Desc</th><th>Audio</th><th>Notes</th></tr>
<tr><td>B1</td><td>70 mm</td><td>Truck nose‑down; one headlight; fog</td><td>Wind; steam hiss</td><td>Prac steam pot</td></tr>
<tr><td>B2</td><td>Macro</td><td>Windshield spider; fine blood mist</td><td>Silence</td><td>Sugar glass</td></tr>
<tr><td>B3</td><td>50 mm low</td><td>Distance to two sheets (120–150 yds)</td><td>World hush</td><td>No drag marks; set‑downs</td></tr>
</table>

<h3>C) Final Kill — Empty to Click</h3>
<table class="tbl small">
<tr><th>#</th><th>Cam/Len</th><th>Desc</th><th>Audio</th><th>Safety</th></tr>
<tr><td>C1</td><td>70 mm lock</td><td>Full‑body silhouette & mantle (&lt;1s)</td><td>Deep hoot</td><td>Fire line ready</td></tr>
<tr><td>C2</td><td>70 mm</td><td>Measured shots 1–6; silhouette folds</td><td>Gun reports; ember hiss</td><td>Blank chain</td></tr>
<tr><td>C3</td><td>85 mm ins</td><td>Ejection port detail (optional)</td><td>Metal clack</td><td>Eye PPE</td></tr>
<tr><td>C4</td><td>70 mm</td><td>Dry pump: <strong>CLICK</strong>; 2 s hold</td><td>Silence</td><td>Hot/cold call</td></tr>
</table>
</div>

<h2>11. Safety • Weapons • Fire • Night</h2>
<div class="grid3">
  <div class="kv">
    <h3>Weapons</h3>
    <ul class="tight"><li>Weapons master; blanks custody log; hot/cold calls; safe arcs; double ear/eye when firing.</li></ul>
  </div>
  <div class="kv">
    <h3>Fire</h3>
    <ul class="tight"><li>Marshal, water line, extinguishers, ember management, O2 monitoring, stop‑work authority.</li></ul>
  </div>
  <div class="kv">
    <h3>Night/Cold</h3>
    <ul class="tight"><li>Hypothermia watch; warm tents; fog fluid MSDS; terrain lighting.</li></ul>
  </div>
</div>

<h2>12. Scheduling • Locations • Models</h2>
<div class="grid2">
  <div class="kv">
    <h3>Example 5‑Week Schedule</h3>
    <ul class="tight">
      <li>W1–2: Town/day interiors; news desk; FR‑12 checkpoint.</li>
      <li>W3: Night woods (first/second hunt); super‑tele plates.</li>
      <li>W4: Crash tableau; vigil; Colson/parents; convergence.</li>
      <li>W5: Barn sequence (2 nights) + Scene 24 dawn.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Budget Models</h3>
    <table class="tbl small">
      <tr><th>Scenario</th><th>Band</th><th>Days</th><th>Scope</th></tr>
      <tr><td>Lean</td><td>$180–300k</td><td>15–18</td><td>Partial barn; crash tableau; one condor night.</td></tr>
      <tr><td>Intended</td><td>$450–900k</td><td>22–24</td><td>Hybrid barn; animatronic hero; robust lighting.</td></tr>
      <tr><td>Full</td><td>$750k–1.5M</td><td>22–25</td><td>All set‑pieces; post polish; contingency 10–15%.</td></tr>
    </table>
  </div>
</div>

<h2>13. Marketing • Trailers • Prompts</h2>
<div class="grid2">
  <div class="kv">
    <h3>Sora — 15s “OWL POV Stalk”</h3>
    <div class="code">GLOBAL: 2.39:1; 2003; low fog. Score: dark goth‑outrun E‑min 5/4 @ 60 BPM (very low). 1) 2.2s owl‑POV 700–1000 mm oblique over Liv; micro yaw. 2) 2.0s 1200 mm pause; breath ghosts. 3) 1.8s 700 mm lateral; fog shears then seals. 4) 2.0s 1000 mm drop; whisper “Don’t move.” 5) 3.0s dive impact off‑flank; broken limb drops; tempo surge 1 bar. 6) 4.0s BLACK “OWL” with single title hit; silence.</div>
  </div>
  <div class="kv">
    <h3>Desk‑News Module (15s, SD 4:3)</h3>
    <div class="code">Single anchor read: “Both occupants were ejected through the windshield; their bodies were found over 100 yards from the vehicle. Investigators are considering low visibility and possible wildlife crossing. Forest Road Twelve will remain closed during the investigation.”</div>
  </div>
</div>

<h2>14. Legal / Clearances / Credits</h2>
<ul class="tight">
  <li>Public road permits (or private ranch MOU), fire permit, weapons, drone (no‑flame flights), FAA notification as needed.</li>
  <li>Music: original score, full buyout; no library tracks under kills.</li>
  <li>End cards: no tagline; just “OWL”.</li>
</ul>

<h2>15. Aerial & Drone Appendix</h2>
<div class="card">
<ul class="tight">
  <li><strong>Owl POV</strong> capture priority: condor high‑hat (static tele), cable cam (glide), FPV (dive plates). Avoid rotor wash on fog.</li>
  <li><strong>Shadow gobo</strong> (optional): projector or high‑output LED with owl‑outline, flown on separate drone/condor; never during flame; used for stalking passes only.</li>
</ul>
</div>

<h2>16. Wardrobe • Makeup • Blood Rules</h2>
<div class="grid3">
  <div class="kv"><h3>Wardrobe</h3><ul class="tight"><li>Muted earth tones; period layers; functional over stylish.</li></ul></div>
  <div class="kv"><h3>Makeup</h3><ul class="tight"><li>Cold flush; breath visible (glycerin water on beards optional); minimal FX appliances.</li></ul></div>
  <div class="kv"><h3>Blood/Gore</h3><ul class="tight"><li>Implied aftermath; no gore closeups; R rating via intensity, not splatter.</li></ul></div>
</div>

<h2>17. ALT Endings (Non‑primary)</h2>
<ul class="tight">
  <li><strong>Halloween Echo:</strong> final ambient shots of empty spaces where violence occurred (no creature), then hard silence. <em>Not canonical; use only if requested.</em></li>
</ul>

<h2>18. Appendix — Script Pages (Sample Excerpts)</h2>
<div class="card"><div class="code">
INT. SURGE TOWER DECK — NIGHT (2003)

Wind presses a tarp lane inward — a shape without a body. Rivets cry. Mason turns — breath visible — then a violent air shove yanks him out of frame. The flashlight pinwheels, beam skates. Silence.


EXT. FOREST ROAD FR‑12 — PRE‑DAWN

Deputies walk the shoulder. The pickup is nose‑down. Windshield blown outward. Far across frosted field: two white sheets. No drag marks. Just distance.


EXT. BARN YARD — NIGHT

A burning mass stutters through the doorway, rimmed in fire. No clean anatomy. The world goes quiet. Liv’s shotgun rises, measured.


EXT. LIV’S PORCH — DAWN

Liv removes the red and green bulbs. Screws in two bright white floods.
She flips the switch. Neutral light. Breath fades.
</div></div>

<h2>19. Broadcast Copy (verbatim, approved)</h2>
<div class="card"><div class="code">“Both occupants were <strong>ejected through the windshield</strong>; <strong>their bodies were found over 100 yards from the vehicle</strong>. Investigators are considering low visibility and possible wildlife crossing. <strong>Forest Road Twelve will remain closed</strong> during the investigation.”</div></div>

<h2>20. Distribution & Festival Strategy (brief)</h2>
<ul class="tight">
  <li>Positioning: disciplined natural horror; animatronic credibility; rural realism.</li>
  <li>Materials: 15s social teaser (stalk), 30s festival trailer (procedural → rupture), behind‑scenes animatronic featurette.</li>
</ul>

<div class="hr"></div>
<p class="small">This encyclopedic bible merges all prior versions into one deployable reference. Use it as the creative North Star, departmental scope, and pitch packet core.</p>

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OWL_Master_Production_Bible_v1_2_Scenes.html — 20666 bytes (click to expand)
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<title>OWL — Master Production Bible v1.2 (Sheriff Hall Cut, Scenes Expanded)</title>
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<div class="wrap">
  <h1>OWL — Master Production Bible v1.2 <span class="muted">(Sheriff Hall Cut, Scenes Expanded)</span></h1>
  <p class="muted">Generated 2025-10-12 10:54 UTC</p>

  <p>This v1.2 edition adds <strong>fully written scene pages</strong> with <em>dialogue</em> (where appropriate) and <em>cinematography notes</em> for every major plot point, incorporating the <strong>Sheriff Hall</strong> substitution and the locked <strong>CAL FIRE denouement</strong>. It consolidates our prior documents and chat‑only updates; no mythology or rules were changed.</p>

  <h2>Table of Contents</h2>
  <ol class="toc">
    <li><a href="#canon">Canon Lock & Guardrails</a></li>
    <li><a href="#period">Period Continuity (2002–2005)</a></li>
    <li><a href="#palette">Color / Kelvin Map</a></li>
    <li><a href="#lenses">Lens Grammar & Movement</a></li>
    <li><a href="#scenes">Scene Deck (with Dialogue & Cinematography Notes)</a></li>
    <li><a href="#shadow">Practical “Shadow of the Owl” Methods</a></li>
    <li><a href="#marketing">Marketing Iconography</a></li>
  </ol>

  <h2 id="canon">Canon Lock & Guardrails</h2>
  <ul class="bullet-tight">
    <li>Two owl vocals <em>only</em>: burning <strong>SCREECH</strong> at barn eruption; final deep <strong>HOOT</strong> before Liv fires once.</li>
    <li>No supernatural lore; no speeches about fate/nature; no comic relief around deaths.</li>
    <li>Do not foreshadow the shotgun; toolbox reveal occurs only in Act III.</li>
    <li>Use long wides, negative space, and sound subtraction; kills favor fragments/aftermath.</li>
  </ul>

  <h2 id="period">Period Continuity (2002–2005)</h2>
  <div class="grid2">
    <div>
      <ul class="bullet-tight">
        <li>Phones: flip phones; fringe signal at ridge; Nextel chirp optional for county.</li>
        <li>Vehicles: Mason diesel ¾‑ton; Sheriff Hall Crown Vic P71; locals in early‑’00s Tacomas/Silverados.</li>
        <li>Home: CRT TV; DVD/VHS; true‑crime doc with captions in Liv’s bedroom.</li>
      </ul>
    </div>
    <div>
      <ul class="bullet-tight">
        <li>Wardrobe: Carhartt duck, thrift fleece, wool caps, boot‑cut denim.</li>
        <li>Signage: paper <span class="mono">COUGAR ADVISORY</span> flyers; gas $1.79–$2.25.</li>
        <li>Holiday residue: red/green porch floods persist into late winter.</li>
      </ul>
    </div>
  </div>

  <h2 id="palette">Color / Kelvin Map</h2>
  <div class="kv">
    <table class="small">
      <tr><td><strong>LED flashlights (civilians)</strong></td><td class="mono">~8000 K</td><td>Thin cyan‑green edge; hunts; Liv’s hand light.</td></tr>
      <tr><td><strong>Maglite (Sheriff Hall)</strong></td><td class="mono">~3000 K</td><td>Warm cone for visit/stand‑ups.</td></tr>
      <tr><td><strong>Street sodium</strong></td><td class="mono">~2000 K</td><td>One lonely road light hum.</td></tr>
      <tr><td><strong>Truck halogen</strong></td><td class="mono">~3200–3400 K</td><td>Diesel amber motif.</td></tr>
      <tr><td><strong>Fire core</strong></td><td class="mono">~1800–2200 K</td><td>True orange/red; add green rim on Liv; violet in upper smoke.</td></tr>
    </table>
  </div>

  <h2 id="lenses">Lens Grammar & Movement</h2>
  <ul class="bullet-tight">
    <li><strong>16 mm</strong> — environment dominance; forest ceilings; porch spill.</li>
    <li><strong>40 mm</strong> — human POV; Liv interiors; barn prep.</li>
    <li><strong>70 mm</strong> — locked dread tableaux; silhouette poster frame.</li>
    <li><strong>600 mm</strong> — predator distance; tower tarp; road compression; let focus “hunt”.</li>
    <li><strong>Motif move:</strong> 270° “owl head‑turn” rotation around truck on night road.</li>
  </ul>

  <h2 id="scenes">Scene Deck (with Dialogue & Cinematography Notes)</h2>

  <div class="scene">
    <h3>0. Pre‑Title: Cold Open — Forest Kill (Night)</h3>
    <p class="meta"><strong>Slug:</strong> EXT. SIERRA FOREST TRAIL — NIGHT &nbsp;|&nbsp; <strong>Beat:</strong> Red herring planted; silence grammar established.</p>
    <div class="grid2">
      <div>
        <h4>Action / Dialogue</h4>
        <div class="dialogue">A worker’s headlamp cuts a cone through brush. A <em>real cougar</em> crosses the trail and pauses, half-seen.
He kneels to check a gate latch. The cougar's ears turn — <em>up</em>.
Air moves. A black weight drops perfectly silent.
The lamp pinwheels into fog. Aftermath: drag lines, raked fabric, prints that read “cougar.”
TITLE: OWL.</div>
      </div>
      <div>
        <h4>Cinematography Notes</h4>
        <ul class="bullet-tight">
          <li><strong>Lenses:</strong> 16 mm forest canopy → 600 mm on cougar profile; shallow DOF to lose background.</li>
          <li><strong>Light:</strong> Headlamp 8000 K; no score; wind dies before drop. Sodium 2000 K kiss far back.</li>
          <li><strong>Coverage:</strong> No creature; use shadow/air displacement only. Hold on aftermath in locked 70 mm.</li>
        </ul>
      </div>
    </div>
    <p class="law muted small">Canon basis: cold‑open misread, cougar planted, owl makes the strike; aftermath reads cougar. (Bible §§8–10) </p>
  </div>

  <div class="scene">
    <h3>1. Town Day World / Sheriff Hall Setup (Day)</h3>
    <p class="meta"><strong>Slug:</strong> EXT. MAIN STREET / COUNTY YARD — DAY &nbsp;|&nbsp; <strong>Beat:</strong> Reality anchor; call to Mason.</p>
    <div class="grid2">
      <div>
        <h4>Action / Dialogue</h4>
        <div class="dialogue">Hall checks radios and sign‑in sheets; volunteers stage.
He dials MASON.
  HALL  (into phone)
  Need you on the ridge. Tower beacon’s dark. Bring your keys.
  MASON (V.O.)
  I’m coming.
</div>
      </div>
      <div>
        <h4>Cinematography Notes</h4>
        <ul class="bullet-tight">
          <li>40 mm daylight naturalism; breath in air; lingering red/green porch floods in background.</li>
          <li>Maglite/flashlight check (3000 K vs. 8000 K) for palette contrast.</li>
        </ul>
      </div>
    </div>
    <p class="law muted small">Canon basis: day setup call to retrieve mobile gas lighting towers; community cougar hunt prep. </p>
  </div>

  <div class="scene">
    <h3>2. First Cougar Hunt — Two Dead (Night)</h3>
    <p class="meta"><strong>Slug:</strong> EXT. RIDGE TRAIL NETWORK — NIGHT &nbsp;|&nbsp; <strong>Beat:</strong> Misdirection cements.</p>
    <div class="grid2">
      <div>
        <h4>Action / Dialogue</h4>
        <div class="dialogue">Teams spread with radios and cold LED beams. Dogs hush.
We do not show attacks: a cut rope swing, a dropped radio, a flashlight spinning out.
By morning: two locals missing; sign reads cougar.</div>
      </div>
      <div>
        <h4>Cinematography Notes</h4>
        <ul class="bullet-tight">
          <li>600 mm tele compression down trails; beams as geometry.</li>
          <li>Sound subtraction before each beat; no score.</li>
        </ul>
      </div>
    </div>
    <p class="law muted small">Canon basis: first night hunt → two deaths; evidence reads cougar. </p>
  </div>

  <div class="scene">
    <h3>3. Liv in Bed — “Tomorrow?” (Night)</h3>
    <p class="meta"><strong>Slug:</strong> INT. BEDROOM — NIGHT &nbsp;|&nbsp; <strong>Beat:</strong> False‑lead pivot planted; Liv withheld until Act II.</p>
    <div class="grid2">
      <div>
        <h4>Script (locked)</h4>
        <div class="dialogue">A small Sierra house. Dim porch floods leak faint RED/GREEN through curtains.
LIV lies half‑awake, turned to the wall. A PHONE vibrates.
Mason dresses as he answers.
  MASON  (low)  Yeah.
  DISPATCH (V.O.)  Tower’s dark again. Beacon and radio. Can you go?
  MASON  Okay.
  LIV  (quiet)  Tomorrow?
  MASON  Tomorrow.
  LIV  Porch light.
  MASON  Yeah.
The door clicks. Amber headlights roll into the dark.</div>
      </div>
      <div>
        <h4>Cinematography Notes</h4>
        <ul class="bullet-tight">
          <li>40 mm slow dolly; no coverage splintering. Hold the goodbye off faces; play on space.</li>
          <li>LED 8000 K flashlight check at door; CC on TV barely legible; audio at a hush.</li>
        </ul>
      </div>
    </div>
  </div>

  <div class="scene">
    <h3>4. Mason at the Stranded Lookout — Signature Kill (Night)</h3>
    <p class="meta"><strong>Slug:</strong> EXT./INT. HYBRID LOOKOUT/COMMS TOWER — NIGHT &nbsp;|&nbsp; <strong>Beat:</strong> False lead ends.</p>
    <div class="grid2">
      <div>
        <h4>Script (locked)</h4>
        <div class="dialogue">Amber headlights crest a rutted road, catching a steel tower wrapped in weathered sheeting.
Mason resets a cabinet; the red beacon blinks weakly, dies. The tarp bellies like a lung, then still.
The OWL DROPS — a black mass. No sound; only air displacement. Flashlight skitters.
TALONS punch. A slam. A low thud. The tower goes back to listening.</div>
      </div>
      <div>
        <h4>Cinematography Notes</h4>
        <ul class="bullet-tight">
          <li>600 mm for tarp pulsation; 70 mm locked for the hold on silence.</li>
          <li>Kelvin: LED 8000 K beam; dead red lens flicker; moon edge.</li>
          <li>Zero vocals; no gore; dents in mast/sheeting may appear later as inserts.</li>
        </ul>
      </div>
    </div>
  </div>

  <div class="scene">
    <h3>5. Surveillance on the House (Night)</h3>
    <p class="meta"><strong>Slug:</strong> EXT./INT. LIV’S HOUSE — NIGHT &nbsp;|&nbsp; <strong>Beat:</strong> Presence without attack.</p>
    <div class="grid2">
      <div>
        <h4>Action / Atmosphere</h4>
        <div class="dialogue">Power line creaks. A heavy branch sheds snow with no wind.
A shadow crosses a window that shouldn’t have a shadow at this hour.
Liv listens. Nothing happens.</div>
      </div>
      <div>
        <h4>Cinematography Notes</h4>
        <ul class="bullet-tight">
          <li>16 mm slow pan with negative space; hold on empty thresholds.</li>
          <li>Sound: house ticks, fabric rustle, breath. No score.</li>
        </ul>
      </div>
    </div>
  </div>

  <div class="scene">
    <h3>6. Sheriff Hall Visit → Road Death (Night)</h3>
    <p class="meta"><strong>Slug:</strong> EXT./INT. FARMHOUSE PORCH → COUNTY ROAD — NIGHT &nbsp;|&nbsp; <strong>Beat:</strong> POV handoff completes.</p>
    <div class="grid2">
      <div>
        <h4>Script</h4>
        <div class="dialogue">Hall stands at the porch, Maglite lowered.
  HALL  You got somewhere to stay?
  LIV   I’m fine here.
  HALL  We’ll run staggered patrols. Keep the porch light on.
He nods; doesn’t press. He leaves.
ON ROAD: Crown Vic glides through fog. A black weight hits the windshield like a thrown tarp.
Glass stars; the car skates off into the timber. Cut on silence.</div>
      </div>
      <div>
        <h4>Cinematography Notes</h4>
        <ul class="bullet-tight">
          <li>3000 K Maglite vs. 8000 K porch spill; faces in half‑profile, no melodrama.</li>
          <li>Road: 70 mm profile wide; impact is shape + sound, not creature; cut before metal.</li>
        </ul>
      </div>
    </div>
  </div>

  <div class="scene">
    <h3>7. Second Hunt Escalation — Three Dead (Night)</h3>
    <p class="meta"><strong>Slug:</strong> EXT. RIDGE / DRAINAGES — NIGHT &nbsp;|&nbsp; <strong>Beat:</strong> Organized failure.</p>
    <div class="grid2">
      <div>
        <h4>Montage Grammar</h4>
        <div class="dialogue">Radios crackle. Volunteers in orange vests pass in and out of fog.
One beam flares, then lies still. Another sweeps a trunk ten feet up where something hangs.
We don’t show bodies. We show aftermath geometry.</div>
      </div>
      <div>
        <h4>Cinematography Notes</h4>
        <ul class="bullet-tight">
          <li>Telephoto layering of beams; silence subtraction precedes every break.</li>
          <li>Sound: one dropped radio hisses until a gloved hand shuts it.</li>
        </ul>
      </div>
    </div>
  </div>

  <div class="scene">
    <h3>8. Two Near‑Town Deaths (Night)</h3>
    <p class="meta"><strong>Slug:</strong> EXT. PORCHLINES / FENCELINES — NIGHT &nbsp;|&nbsp; <strong>Beat:</strong> Fear enters town edge.</p>
    <div class="grid2">
      <div>
        <h4>Action</h4>
        <div class="dialogue">A figure crosses a yard under lingering red/green floods.
A chain‑link fence hums once as if a heavy coat touched it. Then stillness.
Neighbors argue offscreen about whether it was the cat.</div>
      </div>
      <div>
        <h4>Cinematography Notes</h4>
        <ul class="bullet-tight">
          <li>Porch floods saturate fog; keep frames wide, observed, anonymous.</li>
          <li>No scream. Let the audience lean in and miss it.</li>
        </ul>
      </div>
    </div>
  </div>

  <div class="scene">
    <h3>9. Decision: Truck / Zippo / Fuel (Night)</h3>
    <p class="meta"><strong>Slug:</strong> EXT./INT. MASON’S TRUCK — NIGHT &nbsp;|&nbsp; <strong>Beat:</strong> Liv acts; no speech.</p>
    <div class="grid2">
      <div>
        <h4>Script (locked)</h4>
        <div class="dialogue">She opens the ashtray: a battered ZIPPO. Flick. Flame.
Tailgate: JERRY CANS; PROPANE. The choice is physical.</div>
      </div>
      <div>
        <h4>Cinematography Notes</h4>
        <ul class="bullet-tight">
          <li>40 mm interior hand‑held micro‑moves; flame as key.</li>
          <li>Diesel idle as motif; amber wash on gravel.</li>
        </ul>
      </div>
    </div>
  </div>

  <div class="scene">
    <h3>10. Barn Prep (Night)</h3>
    <p class="meta"><strong>Slug:</strong> INT. STORAGE BARN — NIGHT &nbsp;|&nbsp; <strong>Beat:</strong> Tool logic; inventory exact.</p>
    <div class="grid2">
      <div>
        <h4>Action</h4>
        <div class="dialogue">Doors yaw. Inside: SNOWPLOW blade, two ATVs, two old SNOWMOBILES, a SMALL ALUMINUM BOAT.
Fuel lines snake. Propane is spaced where it matters.</div>
      </div>
      <div>
        <h4>Cinematography Notes</h4>
        <ul class="bullet-tight">
          <li>40 mm tracking; LED 8000 K pocket light skims metal; keep realism of storage.</li>
        </ul>
      </div>
    </div>
  </div>

  <div class="scene">
    <h3>11. Burning Eruption (Night)</h3>
    <p class="meta"><strong>Slug:</strong> EXT. BARN — NIGHT &nbsp;|&nbsp; <strong>Beat:</strong> First and only screech.</p>
    <div class="grid2">
      <div>
        <h4>Script (locked)</h4>
        <div class="dialogue">WHOOMPH. Fire crawls and climbs.
The OWL ERUPTS ON FIRE, scattering cinders, SCREECHING once.
It wheels and crashes near the farmhouse. The night holds its breath.</div>
      </div>
      <div>
        <h4>Cinematography Notes</h4>
        <ul class="bullet-tight">
          <li>Do not show clean anatomy; silhouette only through flame/smoke.</li>
          <li>Fire core 1800–2200 K; add green rim on Liv; violet in upper smoke.</li>
        </ul>
      </div>
    </div>
  </div>

  <div class="scene">
    <h3>12. Toolbox Reveal / Pump (Night)</h3>
    <p class="meta"><strong>Slug:</strong> EXT. TRUCK BED — NIGHT &nbsp;|&nbsp; <strong>Beat:</strong> First sight of shotgun.</p>
    <div class="grid2">
      <div>
        <h4>Script (locked)</h4>
        <div class="dialogue">Liv opens the bed‑mounted TOOLBOX.
MASON’S SHOTGUN wrapped in an oil rag. She pumps once. Clack.</div>
      </div>
      <div>
        <h4>Cinematography Notes</h4>
        <ul class="bullet-tight">
          <li>40 mm close; sound takes the beat. No hero push‑in.</li>
        </ul>
      </div>
    </div>
  </div>

  <div class="scene">
    <h3>13. Silhouette Walk (Night)</h3>
    <p class="meta"><strong>Slug:</strong> EXT. BARN APRON — NIGHT &nbsp;|&nbsp; <strong>Beat:</strong> Poster frame.</p>
    <div class="grid2">
      <div>
        <h4>Script (locked)</h4>
        <div class="dialogue">70mm WIDE, low and locked: Barn a wall of fire.
Liv walks centered toward camera, shotgun across her hips. No score.</div>
      </div>
      <div>
        <h4>Cinematography Notes</h4>
        <ul class="bullet-tight">
          <li>Edges only — green rim; violet smoke; no white key.</li>
        </ul>
      </div>
    </div>
  </div>

  <div class="scene">
    <h3>14. Final Hoot → Single Shot (Night)</h3>
    <p class="meta"><strong>Slug:</strong> EXT. FARMHOUSE PERIMETER — NIGHT &nbsp;|&nbsp; <strong>Beat:</strong> Kill.</p>
    <div class="grid2">
      <div>
        <h4>Script (locked)</h4>
        <div class="dialogue">From the trees: a DEEP HOOT — dominant, unsettling.
  LIV  Shut up.
She fires once. The body folds. Silence returns except for the barn.</div>
      </div>
      <div>
        <h4>Cinematography Notes</h4>
        <ul class="bullet-tight">
          <li>Hold wide as long as possible; do not chase with camera.</li>
        </ul>
      </div>
    </div>
  </div>

  <div class="scene">
    <h3>15. Denouement: CAL FIRE Smoke Report (Pre‑dawn)</h3>
    <p class="meta"><strong>Slug:</strong> EXT. FARMYARD — PRE‑DAWN &nbsp;|&nbsp; <strong>Beat:</strong> Procedural, quiet end.</p>
    <div class="grid2">
      <div>
        <h4>Script (locked)</h4>
        <div class="dialogue">A CAL FIRE engine noses in; strobes paint fog. The barn steams black.
Liv sits beside a tarp‑half‑covered carcass.
  CAPTAIN (into radio)  Smoke check complete. No visible flame. One deceased wildlife—unknown.
They don’t crowd her. Someone offers a blanket; she declines. They hold for Wildlife.</div>
      </div>
      <div>
        <h4>Cinematography Notes</h4>
        <ul class="bullet-tight">
          <li>Pre‑dawn blue lifting; kill strobes after establishing; rely on porch green + amber.</li>
          <li>Keep procedural — no sentiment; wide final hold.</li>
        </ul>
      </div>
    </div>
  </div>

  <h2 id="shadow">Practical “Shadow of the Owl” Methods</h2>
  <ul class="bullet-tight">
    <li>FPV drone (5″) with downward spot (≥3000 lm) and wing‑silhouette gobo to ripple shadow across road/rooflines.</li>
    <li>Short‑throw projector (5–10k lm) from lift (30–40 ft) through fog/tarp for soft feathered silhouette.</li>
    <li>Safety: no flying through flame or over responders; coordinate with pyro/CAL FIRE.</li>
  </ul>

  <h2 id="marketing">Marketing Iconography</h2>
  <ul class="bullet-tight">
    <li>Primary: Liv silhouette vs. barn inferno; shotgun; green rim; violet smoke.</li>
    <li>Secondary: tarped tower faint red blink; LED beam through plastic.</li>
    <li>Teasers: title card only (“OWL”); no tagline for teaser cuts.</li>
  </ul>

  <p class="muted small">End of v1.2</p>
</div>
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<div class='wrap'>

<h1>OWL — Master Bible <span class='small'>2003 • Current Canon (compiled 2025-10-19 09:38 UTC)</span></h1>
<p class='small'>This is the single source of truth for story, style, creature, music, SFX/safety, production models, and sizzle tools. It reflects all recent decisions: <strong>year locked to 2003</strong>, <strong>owl‑POV telephoto stalking</strong>, <strong>defensive mantle ground set‑piece</strong>, and an <strong>authorized full‑owl reveal only in the final kill (≤4 s cumulative)</strong>. R‑cut ready with PG‑13 protection.</p>

<h2>1) Logline &amp; Identity</h2>
<div class='grid2'>
  <div class='kv'>
    <h3>Logline</h3>
    <p>In <strong>2003</strong>, a remote Sierra town misreads a string of killings as a cougar while a <em>silent apex predator</em> hunts from above. After Mason and Sheriff Hall are killed, Liv rejects the rumor and ends the threat.</p>
    <h3>Theme</h3>
    <p>Denial → acceptance; signal vs. silence; nature’s indifference vs. human narrative.</p>
  </div>
  <div class='kv'>
    <h3>Creative DNA</h3>
    <ul class='tight'>
      <li><strong>Rural giallo</strong>: stylized restraint over realism (color as airbrush, not wall‑to‑wall).</li>
      <li><strong>Sound‑first horror</strong>: no score during kills; silence and air‑pressure do the fear.</li>
      <li><strong>Camera grammar</strong>: 70&nbsp;mm tableaux + 700–1200&nbsp;mm owl‑POV stalking from above.</li>
      <li><strong>Creature rule</strong>: no full reveal until finale (≤4 s total); two sanctioned vocals—burning screech, final deep hoot.</li>
    </ul>
  </div>
</div>

<h2>2) Canon Locks (Do / Don’t)</h2>
<div class='grid2'>
  <div class='kv'>
    <h3>DO</h3>
    <ul class='tight'>
      <li>Keep 2003 period accuracy: flip phones, SD desk news, halogen/natrium light, analog feel.</li>
      <li>Show mass/pressure/aftermath; conceal anatomy.</li>
      <li>Use <strong>low‑lying fog</strong> (knee height) in exteriors; fog is language.</li>
      <li>Use red/green porch lights as story motif (not in teasers; in feature they exist).</li>
      <li>Reveal shotgun only in Act III from Mason’s bed toolbox.</li>
    </ul>
  </div>
  <div class='kv'>
    <h3>DON’T</h3>
    <ul class='tight'>
      <li>No lore dump, no rituals, no “explained” mythology.</li>
      <li>No creature close‑ups or glamour shots; no CG shine.</li>
      <li>No score under the kill sequence; never punctuate with music stings.</li>
      <li>No modern tech, radios apps, or 2020s grade sheen.</li>
    </ul>
  </div>
</div>

<h2>3) Structure &amp; Kill Order</h2>
<div class='grid2'>
  <div class='kv'>
    <h3>Three‑Act Spine</h3>
    <ol>
      <li><strong>Act I:</strong> Mason world → first hunt (2) → tower kill → Hall frames cougar.</li>
      <li><strong>Act II (intercut):</strong> A: Liv grief → stillness → plan. B: Ruiz crash (windshield ejection, bodies 120–150 yds, no drag) → desk news → vigil &amp; giant‑cougar sketch → hunt escalates → Hall crash → Colson inherits.</li>
      <li><strong>Act III:</strong> Barn prep → eruption (screech) → <em>authorized full‑owl moments</em> in final kill → convergence → Scene 24 porch‑light restoration.</li>
    </ol>
  </div>
  <div class='kv'>
    <h3>Kill Order</h3>
    <p>Deer → Bear → 2 locals → <strong>Mason</strong> → 3 locals → 2 near town → <strong>Owl</strong> (by Liv).</p>
  </div>
</div>

<h2>4) Visual Language</h2>
<div class='grid3'>
  <div class='kv'>
    <h3>Lenses / Roles</h3>
    <ul class='tight'>
      <li>16&nbsp;mm — proximity dread &amp; canopy ceilings.</li>
      <li>40&nbsp;mm — neutral interiors, Liv prep.</li>
      <li>70&nbsp;mm — dread tableaux/poster frames.</li>
      <li>700–1200&nbsp;mm — <strong>owl‑POV stalking from above</strong>, micro‑yaw head‑turns.</li>
    </ul>
  </div>
  <div class='kv'>
    <h3>Light &amp; Kelvin</h3>
    <table class='tbl small'>
      <tr><th>Source</th><th>K</th><th>Use</th></tr>
      <tr><td>Sodium street</td><td>2000–2500</td><td>two‑lane pools</td></tr>
      <tr><td>Halogen headlights</td><td>3200–3600</td><td>period beams; fog diffusion</td></tr>
      <tr><td>Porch floods</td><td>2700 base + red/green</td><td>motif; rim in finale</td></tr>
      <tr><td>LED search</td><td>7000–8000</td><td>hunts/searchers</td></tr>
      <tr><td>Fire core</td><td>1800–2000</td><td>Act III rupture</td></tr>
    </table>
  </div>
  <div class='kv'>
    <h3>Movement / Edit</h3>
    <ul class='tight'>
      <li>Hold frames; move only when earned.</li>
      <li>Subtractive sound before strikes; cut on air displacement.</li>
      <li>Intercut A (silence) against B (noise); reduce cross‑cutting late Act II.</li>
    </ul>
  </div>
</div>

<h2>5) Sound &amp; Music (2003)</h2>
<div class='grid2'>
  <div class='kv'>
    <h3>Score Bible</h3>
    <ul class='tight'>
      <li>Dark goth‑outrun minimalism (Carpenter DNA), <strong>E or C minor</strong>, <strong>60–80&nbsp;BPM</strong>, 5/4 possible.</li>
      <li>Early‑DAW tone: 44.1/16 feel, narrow stereo, short metallic plate (≈1.3&nbsp;s), no brickwall limiting.</li>
      <li>Micro‑gestures only in teasers/title; never under kills.</li>
    </ul>
  </div>
  <div class='kv'>
    <h3>Organic Wind Resonance</h3>
    <p>Non‑cultural textures: breath through tubes, low tom resonance—used as <em>texture</em>, not rhythm; placed under fog/tower/porch beats; absent in Scene 24 to signal restoration.</p>
  </div>
</div>

<h2>6) Creature Bible</h2>
<div class='grid3'>
  <div class='kv'>
    <h3>Behavior</h3>
    <ul class='tight'>
      <li>Perch→drop MO; skull/rib crush; selective feeding (faces/extremities implied).</li>
      <li>Defensive mantle: wings pitched forward 30–40°, neck compressed, eyes low to horizon.</li>
      <li>Vocalizations only twice: burning screech; final deep hoot.</li>
    </ul>
  </div>
  <div class='kv'>
    <h3>Final‑Kill Visibility (Authorized)</h3>
    <ul class='tight'>
      <li>≤4 s cumulative full‑owl across the sequence.</li>
      <li>Beats: eruption silhouette (~1 s) → mantle (~1 s) → pre‑kill head turn (~0.5 s) → collapse silhouette.</li>
    </ul>
  </div>
  <div class='kv'>
    <h3>Animatronic Ground Rig (Hero)</h3>
    <ul class='tight'>
      <li>10&nbsp;ft wingspan look; torso/legs puppet with mantling wings (scapula lift, elbow fold, carpal fan).</li>
      <li>Drive: pneumatics for pops; servos/linear actuators for pose holds; remote accumulator; hard E‑stop.</li>
      <li>Skin: Nomex/aramid; scorched finish; ember puffs (air), no pyros on puppet.</li>
      <li>Base: low sled under duff/snow; quick tilt (5–7°) for loom.</li>
    </ul>
  </div>
</div>

<h2>7) SFX / Fire / Safety</h2>
<div class='grid3'>
  <div class='kv'>
    <h3>Barn Eruption Options</h3>
    <ul class='tight'>
      <li><strong>Hybrid (rec.)</strong>: practical torso burst + VFX wing augmentation.</li>
      <li>Silhouette rig: condor outline; heat shimmer sells scale.</li>
      <li>Full CG: control at higher post cost; keep silhouette dominance.</li>
    </ul>
  </div>
  <div class='kv'>
    <h3>Safety</h3>
    <ul class='tight'>
      <li>Marshal + charged water line; pyro zones; oxygen discipline; no drone during open flame.</li>
      <li>Blanks chain‑of‑custody; hot/cold calls; eye/ear PPE; distances.</li>
      <li>EMS on burn/crash nights; COIs, additional insureds.</li>
    </ul>
  </div>
  <div class='kv'>
    <h3>Crash &amp; Road</h3>
    <ul class='tight'>
      <li>Hall crash staged as post‑impact tableau (airbag dust, sugar glass spider), not moving metal.</li>
      <li>Private ranch/timber road for FR‑12 optics (cones/sawhorses; one patrol car).</li>
    </ul>
  </div>
</div>

<h2>8) Scene Guide (select)</h2>
<div class='card'>
<div class='code'>COLD OPEN — Cougar visible; owl kill reads cougar in aftermath.  

MASON TOWER — tarp bellies; violent air displacement; clinical kill; no vocal.  

RUIZ DISCOVERY — windshield ejection; bodies 120–150 yds; no drag; oval set‑downs.  

NEWS DESK (2003) — desk‑only SD 4:3; facts read; FR‑12 closed.  

HALL CRASH — down‑rush; impact; siren chirp dies.  

LIV STILLNESS — breath on glass; “No Service” implied by world; no UI shots.  

BARN PREP — fuel/propane staging; ignition; burning screech.  

FINAL KILL — pump “empty to click” (canon); ≤4 s full‑owl moments; silence after click.  

SCENE 24 — swaps porch bulbs to white; giallo off‑switch; dawn wind.</div>
</div>

<h2>9) Trailers / Sizzle (Sora + Udio)</h2>
<div class='grid2'>
  <div class='kv'>
    <h3>Sora 15s — “OWL POV Stalk”</h3>
    <p class='small'>Six shots, 700–1200 mm owl‑POV over low fog; micro‑yaws; partial attack (impact only). Dark goth‑outrun bed (E minor, 60&nbsp;BPM, 5/4), no drums; title hit only.</p>
  </div>
  <div class='kv'>
    <h3>Sora 15s — “Hunt / Panic Cut”</h3>
    <p class='small'>Procedural calm → rupture → vacuum; search line, radio tear, partial attack chaos, tinnitus, ridge stillness, title with sub‑hoot.</p>
  </div>
</div>
<div class='card'>
  <h3>Udio — Trailer Micro‑Cue</h3>
  <div class='code'>15 s, dark goth‑outrun, E minor, 5/4 @ 60&nbsp;BPM. Deep analog bass pulse + thin chorused pad; one 1 s sub‑swell under pause; single title hit (sub drop + brief analog chord); no drums; early‑2000s digital mix; –30 to –26 LUFS.</div>
</div>

<h2>10) Production Models (connections leveraged)</h2>
<table class='tbl small'>
<tr><th>Scenario</th><th>Budget Band</th><th>Days</th><th>What You Get</th></tr>
<tr><td>Lean Feature</td><td>$180k–$300k</td><td>15–18</td><td>Partial barn (flame bars/embers), post‑impact crash tableau, private road “closure,” one condor night for shadow plates.</td></tr>
<tr><td>Intended Feature</td><td>$450k–$900k</td><td>22–24</td><td>Hybrid barn eruption, FPV/condor shadow pass, robust night lighting, animatronic ground rig hero work.</td></tr>
<tr><td>Full Build</td><td>$750k–$1.5M</td><td>22–25</td><td>All set‑pieces as designed; extended post for VFX polish; contingency 10–15%.</td></tr>
</table>

<h2>11) Risks &amp; Mitigations</h2>
<table class='tbl small'>
<tr><th>Risk</th><th>Mitigation</th></tr>
<tr><td>Night exterior safety (fire/terrain/weapons)</td><td>Marshal + charged line; medic; defensible zones; hot/cold calls; fall‑arrest where needed.</td></tr>
<tr><td>Weather/fog continuity</td><td>Fog corridors; schedule flex; reusable plates; DI match.</td></tr>
<tr><td>Over‑revealing creature</td><td>Hard cap ≤4 s; silhouette dominance; no gore closeups.</td></tr>
<tr><td>Act II pacing</td><td>Intercut discipline (A=stillness, B=noise); limit coverage; cut to breath not action.</td></tr>
</table>

<h2>12) Appendices</h2>
<div class='grid3'>
  <div class='kv'>
    <h3>Shotlist — Final Kill (pump canon)</h3>
    <div class='code'>70 mm locked tableau. Pre‑kill hoot.
FIRE: reports 1–6 at measured cadence; ejection port inserts optional (B‑cam 85 mm).
CLICK on empty; hold 2 s of air; no score; embers fall; cut.</div>
  </div>
  <div class='kv'>
    <h3>Broadcast Copy (desk‑only)</h3>
    <div class='code'>“Both occupants were <strong>ejected through the windshield</strong>; <strong>their bodies were found over 100 yards from the vehicle</strong>. Investigators are considering low visibility and possible wildlife crossing. <strong>Forest Road Twelve will remain closed</strong> during the investigation.”</div>
  </div>
  <div class='kv'>
    <h3>Color Targets</h3>
    <ul class='tight'>
      <li>Contrast‑low grade with cyan blacks; sodium left warm.</li>
      <li>Finale: fire core 1800–2000&nbsp;K; subtle green rim; faint violet top smoke.</li>
    </ul>
  </div>
</div>

<div class='footer small'>© OWL — Master Bible (2003 Current Canon). This file may be circulated to department heads and potential partners as the authoritative creative/production reference. Generated 2025-10-19 09:38 UTC.</div>
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<div class="wrap">

<header>
  <h1>OWL — DROP‑DEAD STORY BIBLE <span class="badge">2003 • Yuba Ridge • Unified Canon</span></h1>
  <p class="small">This document locks the <strong>single source of truth</strong> across your latest 2003 Drop‑Dead story bibles and development files. It fixes omissions (explicitly: <strong>Sheriff Hall’s death</strong>), aligns names (<strong>Deputy Sheriff Colson</strong>), and carries forward all creative non‑negotiables, scene architecture, DP grammar, sound, SFX/VFX, forensics, and delivery rules. If the originator is unavailable, follow this paper and you will make <em>OWL</em>.</p>
  <div class="badges"><span class="tag">Scope 2.39</span><span class="tag">Night‑heavy</span><span class="tag">Telephoto grammar</span><span class="tag">Rural giallo palette</span><span class="tag">No creature music</span></div>
</header>

<section id="sec-0">
<h2>0) Non‑Negotiables <a class="anchor" href="#sec-0">#</a></h2>
<div class="grid2">
  <div class="kv">
    <h3>Creative Locks</h3>
    <ul class="tight">
      <li><strong>Year:</strong> 2003 — no smartphones; SD 4:3 for in‑universe broadcasts only.</li>
      <li><strong>Owl visibility:</strong> <em>no clean reveal</em> until the finale; ≤ 4 s total full‑owl silhouette across the last kill.</li>
      <li><strong>POV grammar:</strong> super‑tele 700–1200 mm from above; smooth glide with micro‑yaw head ticks; <em>never</em> show eyes/feathers in close.</li>
      <li><strong>Silence doctrine:</strong> absolutely <u>no score under kills</u>; fear is air pressure, wind, creaks, glass, and after‑silence.</li>
      <li><strong>Atmosphere:</strong> low‑lying fog lanes at night; visible breath; thaw/ice textures.</li>
      <li><strong>Ending:</strong> Liv kills the owl; Scene 24 swaps porch floods to <strong>white</strong>. No sequel wink.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Name Locks</h3>
    <ul class="tight">
      <li>Deputy Sheriff <strong>Colson</strong> (corrects earlier “Colton” spellings).</li>
      <li>Yuba Ridge (fictional Sierra County town).</li>
    </ul>
  </div>
</div>
<aside class="callout small">Use this section to police improv, coverage creep, or trailer pressure. If something conflicts with §0, it is wrong.</aside>
</section>

<section id="sec-1">
<h2>1) Story • Theme • Tone <a class="anchor" href="#sec-1">#</a></h2>
<div class="grid2">
  <div class="kv">
    <h3>Logline</h3>
    <p>In 2003, a remote Sierra town misreads a string of killings as a cougar while a <em>silent apex predator</em> hunts from above. After Mason and <strong>Sheriff Hall</strong> are killed, Liv rejects the story and ends the threat.</p>
    <h3>Theme</h3><p>Denial → Acceptance • Signal vs. Silence • Stewardship lost → predation fills the vacuum.</p>
  </div>
  <div class="kv">
    <h3>Tonal Nails</h3>
    <ul class="tight">
      <li><strong>Rural giallo:</strong> color as airbrush (sodium/halogen/porch‑gel), never candy.</li>
      <li>Documentary physicality: breath, wind, weight; dialogue restrained; facts live on the news desk.</li>
      <li>Camera = predator awareness; distance builds dread; absence is evidence.</li>
    </ul>
  </div>
</div>
</section>

<section id="sec-2">
<h2>2) Principal Characters <a class="anchor" href="#sec-2">#</a></h2>
<div class="grid3">
  <div class="kv">
    <h3>Liv — Final Protagonist</h3>
    <ul class="tight">
      <li>Arc: isolation → hyper‑awareness → tactical control → restoration (white porch light).</li>
      <li>Competence: pattern‑maker, practical, few words; Act III toolbox shotgun only.</li>
      <li>Wardrobe: neutral earth tones; 2003 boots; practical layers.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Mason — Act I POV</h3>
    <ul class="tight">
      <li>Ex‑firefighter; reliable; skeptical rationalist.</li>
      <li><strong>Dies on the surge/communications tower deck.</strong> Off‑screen yank; flashlight pinwheels; silence.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Sheriff Hall → Deputy Colson</h3>
    <ul class="tight">
      <li><strong>Hall:</strong> steady public posture; frames the cougar narrative; <strong>dies in a crash</strong> induced by the owl’s down‑rush chaos.</li>
      <li><strong>Colson:</strong> procedural, competent, not local lineage; inherits the cougar hunt and later confronts the truth at convergence.</li>
    </ul>
  </div>
</div>
<div class="grid2">
  <div class="kv">
    <h3>Raymond “Ray” Hanlon</h3>
    <ul class="tight">
      <li>Retired CDF fire captain; respected “human redundancy system.”</li>
      <li>Cold‑open death (forager + game‑cam) creates a silent vacuum the town can’t name; his absence is felt, not spoken.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>The Owl (On‑Screen Rules)</h3>
    <ul class="tight">
      <li>Mass read via <em>set‑downs</em> (no drags) and air displacement.</li>
      <li>Threat display: <em>defensive mantle</em> — wings forward 30–40°, head low.</li>
      <li>Only two sanctioned vocals: burning screech (barn eruption) and final deep hoot.</li>
    </ul>
  </div>
</div>
</section>

<section id="sec-3">
<h2>3) Chronology • Beat Spine • Where Hall Dies <a class="anchor" href="#sec-3">#</a></h2>
<div class="card">
<table class="tbl small">
<tr><th>Act</th><th>Seq#</th><th>Title</th><th>Pages</th><th>Minutes</th><th>Purpose / Canon Notes</th></tr>
<tr><td>I</td><td>1</td><td>Cold Open — Volunteer Naturalist</td><td>1–4</td><td>3–4</td><td>Ray Hanlon foraging + game‑cam; unseen kill sets realism and town vacuum.</td></tr>
<tr><td>I</td><td>2</td><td>Title → Broadcast → Live Presser → Mason TV</td><td>5–8</td><td>3</td><td>Hall calms public on live feed; “no public threat” body‑language doubt.</td></tr>
<tr><td>I</td><td>3</td><td>Driving — “Shockwave” Score</td><td>9–10</td><td>2</td><td>Predator‑awareness glide; score motif enters only here.</td></tr>
<tr><td>I</td><td>4</td><td>First Night Hunt (2)</td><td>11–18</td><td>7</td><td>Escalation; owl never shown; no music.</td></tr>
<tr><td>I</td><td>5</td><td>Surge Tower — Mason</td><td>19–23</td><td>4–5</td><td>Signature off‑screen yank; silence grammar is set.</td></tr>
<tr><td>II</td><td>6</td><td>Public Pressure → Cougar Locked</td><td>24–27</td><td>3</td><td>Groupthink; Hall doubles down.</td></tr>
<tr><td>II</td><td>7</td><td>Ruiz Crash Discovery</td><td>28–34</td><td>6</td><td>Windshield ejection; bodies 120–150 yds; <em>no drags</em>; sets forensic rules.</td></tr>
<tr><td>II</td><td>8</td><td>Desk News — FR‑12 Closed</td><td>35–36</td><td>1</td><td>2003 SD 4:3 package; keeps exposition diegetic.</td></tr>
<tr><td>II</td><td>9</td><td>Hall’s Crash (Canon Death)</td><td>37–40</td><td>3–4</td><td>Down‑rush shadow; cruiser exits roadway; siren chirp dies; tableau only.</td></tr>
<tr><td>II</td><td>10</td><td>Colson & Ruiz Parents</td><td>41–46</td><td>5</td><td>Vengeance fuel; Colson inherits procedural B‑story.</td></tr>
<tr><td>II</td><td>11</td><td>Owl‑POV Stalks Liv</td><td>47–54</td><td>7</td><td>700–1200 mm overhead plates; micro‑yaws; zero anatomy.</td></tr>
<tr><td>II</td><td>12</td><td>FR‑12 Escort</td><td>55–58</td><td>3</td><td>Logistics now a trap; later blocks flight.</td></tr>
<tr><td>II</td><td>13</td><td>Second Hunt Wave (3)</td><td>59–68</td><td>9</td><td>Pressure peak; town empties.</td></tr>
<tr><td>III</td><td>14</td><td>Barn Prep</td><td>69–74</td><td>5</td><td>Plan geometry; quiet handwork; no score.</td></tr>
<tr><td>III</td><td>15</td><td>Barn Eruption</td><td>75–79</td><td>4</td><td>Burning screech once; silhouette mass dominates.</td></tr>
<tr><td>III</td><td>16</td><td>Final Kill — Empty to Click</td><td>80–87</td><td>7</td><td>≤4 s full‑owl across sequence; <em>no music</em>.</td></tr>
<tr><td>III</td><td>17</td><td>Scene 24 — Restoration</td><td>88–92</td><td>4</td><td>Porch bulbs red/green → white; dawn neutrality; no sequel wink.</td></tr>
</table>
</div>
</section>

<section id="sec-4">
<h2>4) Canon Scenes — Hall Crash, Mason Tower, Final Kill <a class="anchor" href="#sec-4">#</a></h2>
<div class="card">
<h3>A) Sheriff Hall Crash — Shotlist (Canon Death)</h3>
<table class="tbl small">
<tr><th>#</th><th>Cam/Len</th><th>Beat</th><th>Audio</th><th>Notes</th></tr>
<tr><td>1</td><td>Dash profile</td><td>Canopy shadows glide; radio murmur; lightbar <em>off</em></td><td>Road hiss; interior creak</td><td>Keep simple; no moving‑metal stunts</td></tr>
<tr><td>2</td><td>70 mm exterior</td><td>Down‑rush eclipses; cruiser slips; <strong>tree impact off‑axis</strong></td><td>One THUD; airbag dust</td><td>Tableau aftermath; sugar glass spider</td></tr>
<tr><td>3</td><td>Rear 50 mm</td><td>Lightbar reflections spin and die</td><td>Siren chirp dies</td><td>Steam pot/haze for breath</td></tr>
</table>
</div>

<div class="card">
<h3>B) Mason — Surge Tower Deck</h3>
<table class="tbl small">
<tr><th>#</th><th>Cam/Len</th><th>Beat</th><th>Audio</th><th>SFX/VFX</th></tr>
<tr><td>1</td><td>70 mm locked</td><td>Deck tableau; tarp bellies once</td><td>Beacon tick; wind</td><td>Fan + fog; light practical</td></tr>
<tr><td>2</td><td>600 mm insert</td><td>Tarp lane presses inward</td><td>Rivet cry</td><td>Hidden pull; no body</td></tr>
<tr><td>3</td><td>70 mm</td><td>Off‑screen yank; flashlight pinwheel</td><td>Air shove; breath cut</td><td>Wire pull; silence after</td></tr>
</table>
</div>

<div class="card">
<h3>C) Final Kill — “Empty to Click”</h3>
<table class="tbl small">
<tr><th>#</th><th>Cam/Len</th><th>Beat</th><th>Audio</th><th>Safety</th></tr>
<tr><td>1</td><td>70 mm lock</td><td>Full‑owl silhouette mantle (&lt;1.5 s)</td><td>Deep hoot</td><td>Fire line charged</td></tr>
<tr><td>2</td><td>70 mm</td><td>Measured shots 1–6; silhouette folds</td><td>Reports; ember hiss</td><td>Armorer hot/cold calls</td></tr>
<tr><td>3</td><td>85 mm insert</td><td>Ejection port detail (optional)</td><td>Metal clack</td><td>PPE; shield for lens</td></tr>
<tr><td>4</td><td>70 mm</td><td>Dry pump: <strong>CLICK</strong>; 2‑second hold</td><td>Silence</td><td>Cold verified</td></tr>
</table>
</div>
</section>

<section id="sec-5">
<h2>5) Color, Lighting & Lens Bible (Rural Giallo) <a class="anchor" href="#sec-5">#</a></h2>
<div class="grid3">
  <div class="kv">
    <h3>Lenses & Roles</h3>
    <ul class="tight">
      <li>16/25/28/35 for close woods.</li>
      <li>40 for interiors and neutral coverage.</li>
      <li>70 for dread tableaux / posters / restoration.</li>
      <li>700–1200 for owl‑POV overheads; micro‑yaws (2–8°).</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Kelvin Map</h3>
    <table class="tbl small">
      <tr><th>Source</th><th>K</th><th>Notes</th></tr>
      <tr><td>Halogen headlights</td><td>3200–3600</td><td>Hard cones; fog flare; period‑correct</td></tr>
      <tr><td>Sodium pools</td><td>2000–2500</td><td>Two‑lane night; cyan‑lean blacks in grade</td></tr>
      <tr><td>Porch floods</td><td>2700 base + red/green gels</td><td>Feature motif; muted in marketing; Scene 24 → white</td></tr>
      <tr><td>Dawn overcast</td><td>5200</td><td>Pale blue‑gray; thaw sheen</td></tr>
      <tr><td>Fire spill</td><td>1800–2000</td><td>Finale ember bokeh; heat shimmer plates</td></tr>
    </table>
  </div>
  <div class="kv">
    <h3>Composition Rules</h3>
    <ul class="tight">
      <li>Subjects small; canopy heavy; horizon low.</li>
      <li>Cut on “air events,” not dialogue.</li>
      <li>Owl POV is too steady to be human; distance = fear.</li>
    </ul>
  </div>
</div>
</section>

<section id="sec-6">
<h2>6) Sound & Score Doctrine <a class="anchor" href="#sec-6">#</a></h2>
<div class="grid2">
  <div class="kv">
    <h3>Design Palette</h3>
    <ul class="tight">
      <li>Air‑pressure dips; branch shear; tarp cry; glass creak; seatbelt ping; wind like breathing.</li>
      <li>Tinnitus left‑bias post‑impact; collapse back to wind.</li>
      <li><strong>No creature vocal</strong> except burning screech and final deep hoot.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Score Rules (2003)</h3>
    <ul class="tight">
      <li>Dark goth‑outrun minimalism; early‑DAW texture; narrow stereo.</li>
      <li><em>Never</em> under kills. “Shockwave” motif begins exactly on the drone cut of the driving sequence.</li>
    </ul>
  </div>
</div>
</section>

<section id="sec-7">
<h2>7) Creature • Biology • Animatronic <a class="anchor" href="#sec-7">#</a></h2>
<div class="grid2">
  <div class="kv">
    <h3>On‑Screen Biology & Behavior</h3>
    <ul class="tight">
      <li>Implied mass: brief lifts and clean <em>set‑downs</em>; skull/rib crush; immediate release.</li>
      <li>Defensive mantle posture; dark matte with char edges; <em>no eyeshine</em>.</li>
      <li>Operational window: 20:00–04:00; perch → burst stoop; rear‑arc clamps.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Hero Animatronic (Finale Ground Work)</h3>
    <ul class="tight">
      <li>~10–12 ft wingspan visual; torso/legs puppet; mantling wing frames with carpal fan.</li>
      <li>Pneumatics (mantle pops), linear actuators (fan), servos (head/neck); remote accumulator; E‑stop vents.</li>
      <li>Nomex/aramid skin; scorched finish; ember edge LEDs under mesh; low sled base on duff/snow.</li>
    </ul>
  </div>
</div>
<aside class="callout small">Biology appendix with morphometrics (42″ body spec, 12.39 kg, 12.25 ft span) included at §18 for science-facing materials.</aside>
</section>

<section id="sec-8">
<h2>8) Forensics • 2003 Continuity <a class="anchor" href="#sec-8">#</a></h2>
<ul class="tight">
  <li><strong>Ruiz crash:</strong> windshield blown outward; bodies 120–150 yds from vehicle; oval <em>set‑downs</em>; <u>no drag marks</u>.</li>
  <li>Hunt lines: red/green flashlights allowed (seasonal stock buys); keep period‑correct gear.</li>
  <li>Liv house: porch bulbs are red/green until Scene 24 when they become white (restoration signal).</li>
</ul>
</section>

<section id="sec-9">
<h2>9) SFX Fire • Barn Eruption • Safety <a class="anchor" href="#sec-9">#</a></h2>
<div class="grid3">
  <div class="kv">
    <h3>Hybrid Staging (Preferred)</h3>
    <ul class="tight">
      <li>Partial interior flame bars; ember boxes behind door; practical torso burst; silhouette emphasis.</li>
      <li>VFX augments wings only; capture clean plates for ember/smoke continuity.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Safety Protocols</h3>
    <ul class="tight">
      <li>Fire marshal; charged 1.5″ line; oxygen monitor; exclusion arcs; IR checks.</li>
      <li>No drone during flame; animatronic gelled surfaces; hard E‑stop; stop‑work authority respected.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Required Plates</h3>
    <ul class="tight">
      <li>Clean fire wall; ember passes; smoke‑black plates; empty field post‑action; HDRI of flame field.</li>
    </ul>
  </div>
</div>
</section>

<section id="sec-10">
<h2>10) Aerial • VFX • Shadow Grammar <a class="anchor" href="#sec-10">#</a></h2>
<div class="grid2">
  <div class="kv">
    <h3>Owl‑POV Capture</h3>
    <ul class="tight">
      <li>Condor high‑hat static 1200 mm; cable glide 700–1000 mm; FPV dive plates (no anatomy).</li>
      <li>Program micro‑yaws; seek parallax flattening; use fog shears as motion language.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Shadow (Optional, Non‑Finale)</h3>
    <ul class="tight">
      <li>Occasional projected outline/gobo for stalking passes; never during final reveal.</li>
    </ul>
  </div>
</div>
</section>

<section id="sec-11">
<h2>11) Editorial • Color • Deliverables <a class="anchor" href="#sec-11">#</a></h2>
<div class="grid3">
  <div class="kv">
    <h3>Pipeline</h3>
    <ul class="tight">
      <li>Ingest → checksum → proxies (ProRes 422 LT) → offline → conform → ACEScct grade (cyan‑lean blacks).</li>
      <li>Broadcast inserts built HD→SD to 4:3 with light CRT curvature.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Folders & Naming</h3>
    <div class="code">/OWL/PROD/{date}/CAM/A001_####.mov
/OWL/AUDIO/PROD/DAY03/BWF/A003_####.wav
/OWL/VFX/PLATES/SC014/OWL_SC014_PLATE_001.exr
/OWL/EDL/REELS/R02_OWL_FINEDL_v###.edl</div>
  </div>
  <div class="kv">
    <h3>Deliverables</h3>
    <ul class="tight">
      <li>DCP (Scope 2.39); 4K/2K SDR ProRes; 5.1 + 2.0; M&E; CC; AD; poster stills (70 mm frames).</li>
    </ul>
  </div>
</div>
</section>

<section id="sec-12">
<h2>12) Department Shotlists (Quick Reference) <a class="anchor" href="#sec-12">#</a></h2>
<p class="small">See §4 for the three critical sequences. This section repeats <em>must‑have</em> shots for one‑day salvage.</p>
<ul class="tight">
  <li>Mason Tower — A1–A3 (locked; tarp bellies; yank; pinwheel).</li>
  <li>Hall Crash — B1–B3 (dash profile; exterior impact; rear reflections die).</li>
  <li>Finale — C1–C4 (silhouette mantle; measured shots; ejection insert; empty‑to‑click).</li>
</ul>
</section>

<section id="sec-13">
<h2>13) Safety • Legal • Weapons <a class="anchor" href="#sec-13">#</a></h2>
<div class="grid3">
  <div class="kv">
    <h3>Weapons</h3>
    <ul class="tight">
      <li>Licensed armorer controls custody of all firearms; hot/cold calls each take.</li>
      <li>PPE for crew; plex shields for lens‑close work; downrange clear, minimum distances enforced.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Fire & Night</h3>
    <ul class="tight">
      <li>Marshal, line charged, O₂ monitor; hypothermia plan; terrain path lighting.</li>
      <li>EMS on burn/crash nights; fog MSDS on hand.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Permits & Insurance</h3>
    <ul class="tight">
      <li>Private road MOUs; fire and weapons permits; law‑enforcement presence for discharge scenes.</li>
      <li>General liability, workers’ comp, drone (non‑flame), pyro/stunt riders.</li>
    </ul>
  </div>
</div>
</section>

<section id="sec-14">
<h2>14) Schedule • Day‑out‑of‑Days (Sample) <a class="anchor" href="#sec-14">#</a></h2>
<div class="card">
<table class="tbl small">
<tr><th>Asset/Cast</th><th>W1</th><th>W2</th><th>W3</th><th>W4</th><th>W5</th></tr>
<tr><td>Liv</td><td>SW</td><td>SW</td><td>NS</td><td>NS</td><td>DS</td></tr>
<tr><td>Mason</td><td>SW</td><td>—</td><td>—</td><td>—</td><td>—</td></tr>
<tr><td>Colson</td><td>—</td><td>SD</td><td>NS</td><td>—</td><td>—</td></tr>
<tr><td>Animatronic Owl</td><td>—</td><td>—</td><td>—</td><td>—</td><td>NS</td></tr>
<tr><td>Barn SFX Package</td><td>—</td><td>—</td><td>—</td><td>NS</td><td>NS</td></tr>
</table>
<p class="small">Legend: S=Shoot, W=Weekday, D=Day, N=Night.</p>
</div>
</section>

<section id="sec-15">
<h2>15) Marketing • Trailers (Canon) <a class="anchor" href="#sec-15">#</a></h2>
<div class="grid2">
  <div class="kv">
    <h3>15s — “OWL POV Stalk” (Sora)</h3>
    <div class="code">2.39; 2003; low fog; six shots at 700–1200 mm with micro‑yaws; no creature shown; single title hit; silence.</div>
  </div>
  <div class="kv">
    <h3>15s — Udio Micro‑Cue</h3>
    <div class="code">E‑minor • 5/4 • 60 BPM • Deep analog pulse + thin chorused pad; one short sub swell; title hit → cut to total silence. No drums. −30 to −26 LUFS.</div>
  </div>
</div>
</section>

<section id="sec-16">
<h2>16) Accessibility • QC • Delivery <a class="anchor" href="#sec-16">#</a></h2>
<div class="grid2">
  <div class="kv">
    <h3>Captions & AD</h3>
    <ul class="tight">
      <li>SDH style; identify minimally; describe <em>intent</em> of shots (“a massive shadow passes overhead”) not unseen details.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>QC Targets</h3>
    <ul class="tight">
      <li>Audio: 5.1 + 2.0; dialogue −24 LKFS ±2; true peak ≤ −2 dBFS.</li>
      <li>Picture: ACEScct → Rec.709 SDR; 4K/2K ProRes masters; title‑safe 90%.</li>
    </ul>
  </div>
</div>
</section>

<section id="sec-17">
<h2>17) One‑Day Salvage Plan <a class="anchor" href="#sec-17">#</a></h2>
<ol>
  <li>Final Kill coverage (C1–C4) with silhouette + Empty‑to‑Click cadence.</li>
  <li>Ridge plates with telephoto POV + low‑lying fog lanes.</li>
  <li>Key beats: Cold‑open aftermath; Mason yank; Hall crash tableau; Scene 24 porch‑bulb swap.</li>
  <li>Sound plates: wind beds, air‑pressure dips, glass creak, seatbelt ping.</li>
</ol>
</section>

<section id="sec-18" class="page-break">
<h2>18) Biology Appendix — Morphometrics (Rev. C)</h2>
<div class="grid2">
  <div class="kv">
    <h3>Specimen Profile</h3>
    <table class="tbl small">
      <tr><th>Metric</th><th>Value</th></tr>
      <tr><td>Body length</td><td>1.07 m (42.0 in)</td></tr>
      <tr><td>Wingspan</td><td>3.73 m (12.25 ft)</td></tr>
      <tr><td>Mass</td><td>12.39 kg (27.3 lb)</td></tr>
      <tr><td>Talon spacing (impact)</td><td>2.92–3.50 cm center‑to‑center</td></tr>
      <tr><td>Strike KE (observed)</td><td>≈ 2.0 kJ at ~18 m·s⁻¹</td></tr>
    </table>
  </div>
  <div class="kv">
    <h3>Behavior & Pathology (Summary)</h3>
    <ul class="tight">
      <li>Hyper‑territorial nest‑defense reflex generalized to the entire valley.</li>
      <li>No feeding/caching; conspecific eradication; human fatalities intermittent.</li>
      <li>Perch‑and‑burst tactics; short endurance; extreme strike power.</li>
    </ul>
  </div>
</div>
</section>

<section id="sec-19">
<h2>19) Approved Script Tone Excerpts <a class="anchor" href="#sec-19">#</a></h2>
<div class="card"><div class="code">
INT. COMMUNITY HALL — NIGHT (LIVE FEED)

HALL
...there’s no indication of an ongoing public safety threat. We’re asking residents to avoid speculation.

The PA hum lingers. A flashlight pops once. COLSON stands off to the side, still, eyes on the doors.
</div></div>
<div class="card"><div class="code">
INT./EXT. CRUISER — NIGHT

Canopy shadows cross the windshield. The road is a ribbon through fog. A pressure drop — then one clean THUD. 
The siren chirp dies as lightbar reflections spin across the trees.
</div></div>
<div class="card"><div class="code">
EXT. FIELD — NIGHT

The bird is only mass and heat and the world folding around it. Liv breathes once. Then the gun speaks in measured time.
</div></div>
</section>

<section id="sec-20">
<h2>20) Change Log — What This Build Fixes <a class="anchor" href="#sec-20">#</a></h2>
<ul class="tight">
  <li><strong>Added explicit coverage of Sheriff Hall’s death</strong> in §3 chronology and §4 shotlist; tied consequences to Colson’s B‑story.</li>
  <li>Aligned <em>Deputy Colson</em> as canonical spelling throughout.</li>
  <li>Reinforced FR‑12 closure and Ruiz forensics (windshield ejection, 120–150 yds, no drag) in §3/§8.</li>
  <li>Carried forward cold‑open Ray Hanlon + “Shockwave” driving sequence and finale “Empty‑to‑Click”.</li>
  <li>Added Biology Appendix (§18) with Rev. C morphometrics for science‑facing materials.</li>
</ul>
</section>

<div class="hr"></div>
<p class="small"><strong>If this is the only document you find:</strong> shoot the scenes in §4, obey the Non‑Negotiables in §0, keep the owl unrevealed until the finale, and use the sound rules in §6. The film will be <em>OWL</em>.</p>

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<header>
  <h1>OWL — DROP‑DEAD STORY BIBLE <span class="badge">2003 • Yuba Ridge • Compiled 2025-10-19 17:27 UTC • EXTENDED</span></h1>
  <p class="small">This is the <strong>authoritative, do‑or‑die blueprint</strong> for making <em>OWL</em> exactly as intended if the originator is unavailable.
  It merges creative vision, biological realism, cinematography, sound, SFX/VFX, safety, schedule, budget, legal, delivery, and contingency plans.
  Follow the <strong>Non‑Negotiables</strong>, then execute section‑by‑section.</p>
  <div class="badges"><span class="tag">Scope 2.39</span><span class="tag">Night‑heavy</span><span class="tag">Telephoto grammar</span><span class="tag">Low‑lying fog</span><span class="tag">No creature music</span></div>
</header>

<!-- 0 -->
<section id="sec-0">
<h2>0) Non‑Negotiables (Read First) <a class="anchor" href="#sec-0">#</a></h2>
<div class="grid2">
  <div class="kv">
    <h3>Creative Absolutes</h3>
    <ul class="tight">
      <li><strong>Year:</strong> 2003. No smartphones. SD 4:3 broadcast inserts only.</li>
      <li><strong>Creature visibility:</strong> no clean reveal until final kill; ≤ <strong>4 seconds</strong> cumulative full‑owl silhouette across Act III finale.</li>
      <li><strong>Owl POV grammar:</strong> 700–1200 mm super‑telephoto from above; micro‑yaw head‑turn ticks; no feathers/eyes in frame.</li>
      <li><strong>Silence strategy:</strong> <u>no music under kills.</u> Fear is built with <em>air pressure, wind, creaks, glass</em>.</li>
      <li><strong>Low‑lying fog:</strong> knee‑height in exterior night sequences; it is part of the language.</li>
      <li><strong>Ending:</strong> Liv kills the owl; Scene 24 swaps porch bulbs to <u>white</u>. No sequel wink.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Safety Absolutes</h3>
    <ul class="tight">
      <li><strong>Fire:</strong> marshal present; charged water line; ember control; O₂ monitoring; no drone during open flame.</li>
      <li><strong>Weapons:</strong> armorer controls blanks; hot/cold calls each take; eye/ear PPE; minimum distances.</li>
      <li><strong>Night:</strong> terrain lighting, hypothermia plan, fog MSDS, EMS on burn/crash nights.</li>
      <li><strong>Animatronic:</strong> hard E‑stop; no live clamping on humans; pyro‑gelled surfaces; exclusion arcs.</li>
    </ul>
  </div>
</div>
<aside class="callout small"><strong>How to use this bible:</strong> skim the TOC, then work sections in order. Checkboxes persist locally. Use the <em>One‑Day Salvage</em> (§39) if schedule collapses.</aside>
</section>

<!-- 1 -->
<section id="sec-1">
<h2>1) Story • Theme • Tone <a class="anchor" href="#sec-1">#</a></h2>
<div class="grid2">
  <div class="kv">
    <h3>Logline</h3>
    <p>In 2003, a remote Sierra town misreads a string of killings as a cougar while a <em>silent apex predator</em> hunts from above. After Mason and Sheriff Hall are killed, Liv rejects the story and ends the threat.</p>
    <h3>Theme</h3>
    <p>Denial → Acceptance • Signal vs Silence • Nature’s Indifference vs Human Narrative.</p>
    <h3>Rating</h3><p>Primary: R (intensity, aftermath). PG‑13 protection path defined in §17.</p>
  </div>
  <div class="kv">
    <h3>Tonal Nails</h3>
    <ul class="tight">
      <li><strong>Rural giallo:</strong> stylized restraint; color as airbrush (sodium/halogen/porch‑gel), never candy.</li>
      <li><strong>Documentary physicality:</strong> breath visible; fog; wind; weight on ground.</li>
      <li><strong>Understatement:</strong> minimal dialogue; no exposition monologues; news desk handles facts.</li>
    </ul>
  </div>
</div>
</section>

<!-- 2 -->
<section id="sec-2">
<h2>2) Characters & Relationships <a class="anchor" href="#sec-2">#</a></h2>
<div class="grid3">
  <div class="kv">
    <h3>Liv — Final Protagonist</h3>
    <ul class="tight">
      <li>Arc: isolation → hyper‑awareness → tactical control → plain restoration.</li>
      <li>Competence: makes patterns; improvises cleanly; no speeches.</li>
      <li>Key moments: Scene 24 bulbs; Final kill cadence; quiet plan montage.</li>
      <li>Wardrobe: work jacket, thermal, 2003 boots; neutral earth tones.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Mason — Act I POV</h3>
    <ul class="tight">
      <li>Ex‑firefighter; reliable; skeptical; dies <em>on tower</em> confirming invisible threat grammar.</li>
      <li>Wardrobe/props: utility jacket; belt radio; keys; Maglite; harness.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Hall • Colson • Ruiz Family</h3>
    <ul class="tight">
      <li><strong>Hall:</strong> overconfident sheriff; dies in crash (owl‑caused chaos).</li>
      <li><strong>Colson:</strong> inherits cougar hunt B‑story; escorts Liv past FR‑12 closure; sees dead owl at end—3‑sec look: confusion→acknowledgement→resolution.</li>
      <li><strong>Ruiz parents:</strong> grief → vengeance; fuel town hunt ferocity. Sons: Jacob 17, David 23.</li>
    </ul>
  </div>
</div>
</section>

<!-- 3 -->
<section id="sec-3">
<h2>3) Chronology • Beat Sheet • Page Targets <a class="anchor" href="#sec-3">#</a></h2>
<div class="card">
<table class="tbl small">
<tr><th>Act</th><th>Seq#</th><th>Title</th><th>Pages</th><th>Minutes</th><th>Purpose</th></tr>
<tr><td>I</td><td>1</td><td>Cold Open — The Wrong Cat</td><td>1–4</td><td>3–4</td><td>Establish misread (cougar); physical aftermath language.</td></tr>
<tr><td>I</td><td>2</td><td>Mason’s World</td><td>5–12</td><td>7–8</td><td>Normal; competence; skepticism.</td></tr>
<tr><td>I</td><td>3</td><td>First Night Hunt (2 kills)</td><td>13–20</td><td>7–8</td><td>Escalation; terror grammar.</td></tr>
<tr><td>I</td><td>4</td><td>Surge Tower — Mason</td><td>21–25</td><td>4–5</td><td>Kill; silence under impact; POV absence.</td></tr>
<tr><td>II</td><td>5</td><td>Public Pressure</td><td>26–29</td><td>3</td><td>Groupthink; cougar locked.</td></tr>
<tr><td>II</td><td>6</td><td>Ruiz Crash Discovery</td><td>30–36</td><td>6</td><td>Forensics: ejected, 120–150 yds, no drag.</td></tr>
<tr><td>II</td><td>7</td><td>Desk News — FR‑12 Closed</td><td>37–38</td><td>1</td><td>In‑universe facts; 2003 SD look.</td></tr>
<tr><td>II</td><td>8</td><td>Colson & Ruiz Parents</td><td>39–44</td><td>5</td><td>Vengeance fuel; stakes raise.</td></tr>
<tr><td>II</td><td>9</td><td>Owl‑POV Stalks Liv</td><td>45–52</td><td>7</td><td>Predator distance; zero anatomy.</td></tr>
<tr><td>II</td><td>10</td><td>FR‑12 Escort</td><td>53–56</td><td>3</td><td>Logistics; later barrier to escape.</td></tr>
<tr><td>II</td><td>11</td><td>Second Hunt Wave (3 kills)</td><td>57–66</td><td>9</td><td>Pressure; town empties.</td></tr>
<tr><td>III</td><td>12</td><td>Barn Prep</td><td>67–72</td><td>5</td><td>Plan; quiet; geometry of trap.</td></tr>
<tr><td>III</td><td>13</td><td>Barn Eruption</td><td>73–77</td><td>4</td><td>Burning screech once; silhouette mass.</td></tr>
<tr><td>III</td><td>14</td><td>Final Kill — Empty to Click</td><td>78–85</td><td>7</td><td>Payoff; ≤4 s full‑owl; silence.</td></tr>
<tr><td>III</td><td>15</td><td>Scene 24 — Restoration</td><td>86–90</td><td>4</td><td>Giallo off‑switch; dawn neutrality.</td></tr>
</table>
</div>
</section>

<!-- 4 -->
<section id="sec-4">
<h2>4) Locations • Diagrams • Vantage Plans <a class="anchor" href="#sec-4">#</a></h2>
<div class="grid2">
  <div class="kv">
    <h3>Ridge / Trailhead (Night)</h3>
    <div class="diagram">    [North]
      Pines      Pines
  ┌──────────┬──────────┐
  │  Fog Corr│  Fog Corr│  ← low-lying fog lanes
  │          │          │
  │  (A)     │   (B)    │  (A) search line path
  └──────────┴──────────┘
     Road FR‑12  → cones → Sheriff checkpoint (private road set)
</div>
    <p class="small">Telephoto overhead positions on condor at (A) and (B). Avoid rotor wash in fog corridors.</p>
  </div>
  <div class="kv">
    <h3>Liv House / Barn</h3>
    <div class="diagram">House —— 40m —— Barn
[Porch floods (R/G)]      [Door facing field]
                  Field (final tableau)
        Fog line across lower third →→→</div>
    <p class="small">Finale back‑rim from porch gels; fire spill from barn; field for 70 mm tableau.</p>
  </div>
</div>
</section>

<!-- 5 -->
<section id="sec-5">
<h2>5) Visual Grammar (DP Bible) <a class="anchor" href="#sec-5">#</a></h2>
<div class="grid3">
  <div class="kv">
    <h3>Lenses & Filters</h3>
    <ul class="tight">
      <li>16/25/28/35 for proximity woods; 40 for interiors; 70 locked dread; 700–1200 for owl POV.</li>
      <li>Filtration: 1/8–1/4 BPM for bloom; ND stacks for night car; polarizer sparingly.</li>
      <li>Grain: film emu post; add subtle gate flutter on title cards.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Lighting Map</h3>
    <table class="tbl small">
      <tr><th>Source</th><th>K</th><th>Notes</th></tr>
      <tr><td>Halogen headlights</td><td>3200–3600</td><td>Hard cones; fog flare; period correct.</td></tr>
      <tr><td>Sodium pools</td><td>2000–2500</td><td>Roadside; keep cyan blacks in grade.</td></tr>
      <tr><td>Porch floods</td><td>2700 + R/G</td><td>Feature motif; minimal in marketing.</td></tr>
      <tr><td>Fire spill</td><td>1800–2000</td><td>Finale; ember bokeh; heat haze plates.</td></tr>
    </table>
  </div>
  <div class="kv">
    <h3>Composition Rules</h3>
    <ul class="tight">
      <li>Subjects small in frame; horizon low; canopy heavy.</li>
      <li>Hold until “air event,” then cut. No shock zooms.</li>
      <li>Owl POV moves = smooth glide + <em>micro yaws</em> (2–8°) like head ticks.</li>
    </ul>
  </div>
</div>
</section>

<!-- 6 -->
<section id="sec-6">
<h2>6) Sound Design • Mix Targets <a class="anchor" href="#sec-6">#</a></h2>
<div class="grid3">
  <div class="kv">
    <h3>Design Palette</h3>
    <ul class="tight">
      <li>Air‑pressure dips; needle hiss; branch shear; tarp cry; glass creak; seatbelt “ping.”</li>
      <li>Tinnitus (L bias) post‑impact; collapses to wind bed.</li>
      <li><strong>No creature vocal</strong> except burning screech and final deep hoot.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Mix & Loudness</h3>
    <ul class="tight">
      <li>Trailers: −30 to −26 LUFS; Feature reels: dialogue anchor at −24 LKFS ±2.</li>
      <li>True peak: −2 dBFS; no brickwall; dynamic range preserved.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Score Doctrine (2003)</h3>
    <ul class="tight">
      <li>Dark goth‑outrun minimalism; early‑DAW 44.1/16 texture; narrow stereo.</li>
      <li>Instrumentation: deep analog pulse + thin chorused pad; no drums under narrative; absolutely none under kills.</li>
    </ul>
  </div>
</div>
</section>

<!-- 7 -->
<section id="sec-7">
<h2>7) Creature • Behavior • Engineering <a class="anchor" href="#sec-7">#</a></h2>
<div class="grid2">
  <div class="kv">
    <h3>On‑Screen Biology</h3>
    <ul class="tight">
      <li>Implied mass sufficient to lift a human briefly; evidence = <strong>set‑downs</strong> without drag.</li>
      <li>Threat display = <strong>defensive mantle</strong>: wings forward 30–40°, back broad, head low.</li>
      <li>Color: dark matte; char edges; <em>no eye glow</em>.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Hero Animatronic (Ground Kill)</h3>
    <ul class="tight">
      <li>10 ft wingspan visual. Torso/legs puppet; mantling wing frames with carpal fan.</li>
      <li>Actuation: pneumatics (mantle pop), linear actuators (fan), servos (head/neck). Remote accumulator; E‑stop vents.</li>
      <li>Skin: Nomex/aramid; char finish; LED ember edge under mesh (dmx‑able).</li>
      <li>Base: low sled under duff/snow; tilt 5–7°; hidden outriggers.</li>
    </ul>
  </div>
</div>
</section>

<!-- 8 -->
<section id="sec-8">
<h2>8) SFX Fire • Barn • Ember Logistics <a class="anchor" href="#sec-8">#</a></h2>
<div class="grid3">
  <div class="kv">
    <h3>Hybrid Plan (Preferred)</h3>
    <ul class="tight">
      <li>Partial interior flame bars; ember boxes behind door; practical torso burst.</li>
      <li>Silhouette emphasis; VFX augments wings only.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Safety Protocols</h3>
    <ul class="tight">
      <li>Marshal; charged 1.5″ line; gel barriers; no overhead flame on puppet.</li>
      <li>Exclusion zones; stop‑work authority; IR thermometer checks.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Plates to Capture</h3>
    <ul class="tight">
      <li>Clean fire wall; ember passes; smoke-black plates; empty field after action; HDRI of flame field.</li>
    </ul>
  </div>
</div>
</section>

<!-- 9 -->
<section id="sec-9">
<h2>9) VFX • Aerial • Shadow <a class="anchor" href="#sec-9">#</a></h2>
<div class="grid2">
  <div class="kv">
    <h3>Owl‑POV Capture</h3>
    <ul class="tight">
      <li>Condor high‑hat 1200 mm static; cable glide 700–1000 mm; FPV for dive plate (<em>no creature</em>).</li>
      <li>Micro‑yaw programming; parallax flattening; fog shears.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Shadow Gobo (Optional)</h3>
    <ul class="tight">
      <li>Projector with owl‑outline; separate night; never during flame; used for stalking passes only.</li>
    </ul>
  </div>
</div>
</section>

<!-- 10 -->
<section id="sec-10">
<h2>10) Editorial • Color • Data <a class="anchor" href="#sec-10">#</a></h2>
<div class="grid3">
  <div class="kv">
    <h3>Pipeline</h3>
    <ul class="tight">
      <li>Ingest → checksum → proxies (ProRes 422 LT) → offline → conform → ACEScct grade (cyan‑lean blacks).</li>
      <li>Broadcast inserts made HD→SD down‑rez to SD 4:3 with light CRT curvature.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Naming & Folders</h3>
    <div class="code">/OWL/PROD/{date}/CAM/A001_####.mov
/OWL/AUDIO/PROD/DAY03/BWF/A003_####.wav
/OWL/VFX/PLATES/SC014/OWL_SC014_PLATE_001.exr
/OWL/EDL/REELS/R02_OWL_FINEDL_v###.edl</div>
  </div>
  <div class="kv">
    <h3>Deliverables</h3>
    <ul class="tight">
      <li>DCP (Scope 2.39); 4K/2K SDR ProRes; 5.1 + 2.0; M&E; CC; AD; poster stills (70 mm frames).</li>
    </ul>
  </div>
</div>
</section>

<!-- 11 -->
<section id="sec-11">
<h2>11) Department Shotlists <a class="anchor" href="#sec-11">#</a></h2>
<div class="card">
<h3>A) Mason Tower</h3>
<table class="tbl small">
<tr><th>#</th><th>Cam/Len</th><th>Desc</th><th>Audio</th><th>SFX/VFX</th></tr>
<tr><td>1</td><td>70 mm lock</td><td>Deck tableau; tarp belly</td><td>Beacon tick; wind</td><td>Fan; fog</td></tr>
<tr><td>2</td><td>600 mm</td><td>Tarp lane press‑in</td><td>Rivets cry</td><td>Hidden pull</td></tr>
<tr><td>3</td><td>70 mm</td><td>Offscreen yank; flashlight pinwheel</td><td>Air shove</td><td>Wire; no body</td></tr>
</table>

<h3>B) Hall Crash</h3>
<table class="tbl small">
<tr><th>#</th><th>Cam/Len</th><th>Desc</th><th>Audio</th><th>Notes</th></tr>
<tr><td>1</td><td>Dash profile</td><td>Canopy shadows; radio murmur</td><td>Road hiss</td><td>Lightbar off</td></tr>
<tr><td>2</td><td>70 mm ext</td><td>Down‑rush; cruiser exits; tree impact</td><td>THUD</td><td>No moving metal stunts</td></tr>
<tr><td>3</td><td>Rear 50 mm</td><td>Lightbar reflections spin</td><td>Siren chirp dies</td><td>Steam pot</td></tr>
</table>

<h3>C) Final Kill — Empty to Click</h3>
<table class="tbl small">
<tr><th>#</th><th>Cam/Len</th><th>Desc</th><th>Audio</th><th>Safety</th></tr>
<tr><td>1</td><td>70 mm lock</td><td>Full‑owl silhouette mantle (&lt;1.5 s)</td><td>Deep hoot</td><td>Fire line</td></tr>
<tr><td>2</td><td>70 mm</td><td>Shots 1–6 measured; silhouette folds</td><td>Reports; ember hiss</td><td>Armorer</td></tr>
<tr><td>3</td><td>85 mm ins</td><td>Ejection port detail</td><td>Metal clack</td><td>PPE</td></tr>
<tr><td>4</td><td>70 mm</td><td>Dry pump CLICK; 2 s hold</td><td>Silence</td><td>Cold call</td></tr>
</table>
</div>
</section>

<!-- 12 -->
<section id="sec-12">
<h2>12) Continuity • 2003 Forensics • No‑Drag Rule <a class="anchor" href="#sec-12">#</a></h2>
<ul class="tight">
  <li><strong>Ruiz crash:</strong> windshield blown outward; bodies 120–150 yds; field shows <em>oval set‑downs</em>; <u>no drag marks</u>.</li>
  <li><strong>Liv house:</strong> porch bulbs red/green present; Scene 24 replaced with white.</li>
  <li><strong>Hunt lines:</strong> red/green flashlights allowed (in‑world buys from holiday stock).</li>
</ul>
</section>

<!-- 13 -->
<section id="sec-13">
<h2>13) Safety • Legal • Insurance <a class="anchor" href="#sec-13">#</a></h2>
<div class="grid3">
  <div class="kv"><h3>Insurance</h3><ul class="tight"><li>GL, Auto, Workers’ Comp, Drone rider (non‑flame), Pyro rider, Stunts rider.</li></ul></div>
  <div class="kv"><h3>Permits</h3><ul class="tight"><li>Private road MOUs; fire permit; weapons discharge; law‑enforcement presence.</li></ul></div>
  <div class="kv"><h3>ICS Basics</h3><ul class="tight"><li>AD runs set ICS; Safety Officer with stop‑work power; marshals briefed daily.</li></ul></div>
</div>
</section>

<!-- 14 -->
<section id="sec-14">
<h2>14) Schedule • Day‑out‑of‑Days (sample) <a class="anchor" href="#sec-14">#</a></h2>
<div class="card">
<table class="tbl small">
<tr><th>Asset/Cast</th><th>W1</th><th>W2</th><th>W3</th><th>W4</th><th>W5</th></tr>
<tr><td>Liv</td><td>SW</td><td>SW</td><td>NS</td><td>NS</td><td>DS</td></tr>
<tr><td>Mason</td><td>SW</td><td>—</td><td>—</td><td>—</td><td>—</td></tr>
<tr><td>Colson</td><td>—</td><td>SD</td><td>NS</td><td>—</td><td>—</td></tr>
<tr><td>Animatronic Owl</td><td>—</td><td>—</td><td>—</td><td>—</td><td>NS</td></tr>
<tr><td>Barn SFX Package</td><td>—</td><td>—</td><td>—</td><td>NS</td><td>NS</td></tr>
</table>
<p class="small">Legend: S=Shoot, W=Weekday, D=Day, N=Night.</p>
</div>
</section>

<!-- 15 -->
<section id="sec-15">
<h2>15) Budget Bands • What You Get <a class="anchor" href="#sec-15">#</a></h2>
<table class="tbl small">
<tr><th>Scenario</th><th>Band</th><th>Days</th><th>Scope</th><th>Notes</th></tr>
<tr><td>Lean</td><td>$180–300k</td><td>15–18</td><td>Partial barn; crash tableau; private road optics; one condor shadow night.</td><td>Keep owl silhouette; minimize VFX.</td></tr>
<tr><td>Intended</td><td>$450–900k</td><td>22–24</td><td>Hybrid barn; FPV/condor plates; animatronic hero; robust night G&E.</td><td>Recommended.</td></tr>
<tr><td>Full</td><td>$750k–1.5M</td><td>22–25</td><td>All set‑pieces; extended post polish.</td><td>Festival + streamer ready.</td></tr>
</table>
</section>

<!-- 16 -->
<section id="sec-16">
<h2>16) Marketing • Trailers (Sora/Udio) <a class="anchor" href="#sec-16">#</a></h2>
<div class="grid2">
  <div class="kv">
    <h3>OWL POV Stalk — 15s (Sora)</h3>
    <div class="code">GLOBAL: 2.39:1; 2003; low fog; dark goth‑outrun E‑min 5/4 @ 60 BPM (very low). SHOT 1–6 per previous storyboard (see Bible §9). No creature shown.</div>
  </div>
  <div class="kv">
    <h3>Udio Micro‑Cue</h3>
    <div class="code">15 s • E‑minor • 5/4 • 60 BPM • Deep analog pulse + thin chorused pad, very low; one 1 s sub‑swell under pause; single title hit, then total silence. No drums.</div>
  </div>
</div>
</section>

<!-- 17 -->
<section id="sec-17">
<h2>17) PG‑13 Protection Path <a class="anchor" href="#sec-17">#</a></h2>
<ul class="tight">
  <li>Hold impacts offscreen; increase aftermath silence; replace blood mist macro with cracked glass only.</li>
  <li>Keep full‑owl total ≤3 s if necessary; no gore inserts.</li>
</ul>
</section>

<!-- 18 -->
<section id="sec-18">
<h2>18) Failure Modes • Fallback Plans <a class="anchor" href="#sec-18">#</a></h2>
<ul class="tight">
  <li><strong>No fog?</strong> Use wind + particulate + exposure bloom; add minimal CG fog plates later.</li>
  <li><strong>No snow?</strong> Restrict to frost + breath; snow only in tight hero inserts manufactured on sleds.</li>
  <li><strong>Fire canceled?</strong> Run silhouette rig + smoke + heat haze + ember fans; CG augment only for plume.</li>
</ul>
</section>

<!-- 19 -->
<section id="sec-19">
<h2>19) Script Excerpts (Approved Tone) <a class="anchor" href="#sec-19">#</a></h2>
<div class="card"><div class="code">
EXT. WOODS — NIGHT

Two beams sweep. Fog plates the ground. One beam stops, pinned by nothing the eye can hold.


INT. TRUCK CAB — NIGHT

The windshield flexes. Hairline frost explodes to a spider. A single THUD. The cabin rocks. Airbag dust floats.


EXT. FIELD — NIGHT

The bird is only mass and heat and the world folding around it. Liv breathes once. Then the gun speaks in measured time.
</div></div>
</section>

<!-- 20 -->
<section id="sec-20">
<h2>20) Final Checklists <a class="anchor" href="#sec-20">#</a></h2>
<div class="grid3">
  <div class="kv"><h3>Picture Day</h3><ul class="tight checklist">
    <li><label><input type="checkbox">Fog lanes active</label></li>
    <li><label><input type="checkbox">Safety briefing</label></li>
    <li><label><input type="checkbox">Armorer briefing</label></li>
    <li><label><input type="checkbox">Marshal briefing</label></li>
    <li><label><input type="checkbox">LUT loaded</label></li>
    <li><label><input type="checkbox">HDRI plate plan</label></li>
  </ul></div>
  <div class="kv"><h3>Fire Night</h3><ul class="tight checklist">
    <li><label><input type="checkbox">Water line charged</label></li>
    <li><label><input type="checkbox">O₂ meter deployed</label></li>
    <li><label><input type="checkbox">IR checks scheduled</label></li>
    <li><label><input type="checkbox">Exclusion arcs taped</label></li>
    <li><label><input type="checkbox">Puppet gelled</label></li>
    <li><label><input type="checkbox">E‑stop tested</label></li>
  </ul></div>
  <div class="kv"><h3>Editorial</h3><ul class="tight checklist">
    <li><label><input type="checkbox">Bins labeled: picture/sound</label></li>
    <li><label><input type="checkbox">FX stem for air pressure</label></li>
    <li><label><input type="checkbox">Broadcast SD cards</label></li>
    <li><label><input type="checkbox">ACES export test</label></li>
  </ul></div>
</div>
<div class="progress" aria-label="Checklist completion"><span id="progress-bar"></span></div>
<p class="small muted" id="progress-text">0% completed</p>
</section>

<!-- EXTENSIONS BEGIN -->

<section id="sec-21" class="page-break">
<h2>21) Props & Set Dressing Master List <a class="anchor" href="#sec-21">#</a></h2>
<div class="grid2">
  <div class="kv">
    <h3>By Location</h3>
    <table class="tbl small">
      <tr><th>Location</th><th>Hero Props</th><th>Dressing</th></tr>
      <tr><td>Liv House</td><td>Porch bulbs (R/G &rarr; white), Maglite, key ring</td><td>Boot tray, mail pile (2003 bills), coat hooks, ceramic owl (remove after §15)</td></tr>
      <tr><td>Barn</td><td>Fuel can (emptied), tarp, hay hooks (dull), ladder</td><td>Feed sacks, old calendars (2002–2003), cobweb nets</td></tr>
      <tr><td>Trailhead</td><td>Cones, FR‑12 signs, sheriff checkpoint kit</td><td>Barrier tape, coolers, thermos, folding tables</td></tr>
      <tr><td>Crash Site</td><td>Windshield shards (sugar), seatbelt buckle, clipboard</td><td>Road flares (inert), chalk markers, evidence flags</td></tr>
    </table>
  </div>
  <div class="kv">
    <h3>Continuity Hot Items</h3>
    <ul class="tight checklist">
      <li><label><input type="checkbox">Porch bulbs red/green present pre‑§15</label></li>
      <li><label><input type="checkbox">Maglite scuffs match between §2 and §14</label></li>
      <li><label><input type="checkbox">FR‑12 sign rotation consistent across nights</label></li>
      <li><label><input type="checkbox">Windshield shards kept to roadway shoulder only</label></li>
    </ul>
    <p class="small">All sharp/fuel props are <strong>rubber/tampered/inert</strong> as appropriate; <em>no live fuel on set</em>.</p>
  </div>
</div>
</section>

<section id="sec-22">
<h2>22) Wardrobe • Hair/Makeup Continuity <a class="anchor" href="#sec-22">#</a></h2>
<div class="grid3">
  <div class="kv">
    <h3>Liv</h3>
    <ul class="tight">
      <li>Base: earth‑tone work jacket + thermal + jeans + 2003 boots.</li>
      <li>Progression: dust → soot at §13 → ash flecks in §14 → cleaned collar at §15.</li>
      <li>Makeup: chapped lips in §11–§14, breath visible, under‑eye redness.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Mason</h3>
    <ul class="tight">
      <li>Utility jacket + harness. No blood pre‑tower. Post‑tower <em>offscreen</em>.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Town & Deputies</h3>
    <ul class="tight">
      <li>Thrift‑era fleeces, trucker caps, brown/tan uniforms; <strong>no modern logos</strong>.</li>
    </ul>
  </div>
</div>
</section>

<section id="sec-23">
<h2>23) Vehicles & Picture Cars (2003‑Correct) <a class="anchor" href="#sec-23">#</a></h2>
<div class="grid2">
  <div class="kv">
    <h3>Hero Vehicles</h3>
    <table class="tbl small">
      <tr><th>Vehicle</th><th>Color</th><th>Notes</th></tr>
      <tr><td>County Sheriff Cruiser</td><td>White</td><td>Lightbar period‑correct; dash cam disabled; rear cage.</td></tr>
      <tr><td>Liv Pickup</td><td>Dark green</td><td>Halogen bulbs; cassette deck; cracked dash.</td></tr>
      <tr><td>Ruiz Sedan</td><td>Burgundy</td><td>Crash tableau only; airbags deployed; battery disconnected.</td></tr>
    </table>
  </div>
  <div class="kv">
    <h3>Vehicle Ops</h3>
    <ul class="tight checklist">
      <li><label><input type="checkbox">Keys with Transpo Captain at all times</label></li>
      <li><label><input type="checkbox">Spotters at night moves</label></li>
      <li><label><input type="checkbox">No moving metal stunts (§11B‑2 note)</label></li>
    </ul>
  </div>
</div>
</section>

<section id="sec-24">
<h2>24) Armorer & Weapons Safety Plan <a class="anchor" href="#sec-24">#</a></h2>
<div class="grid2">
  <div class="kv">
    <h3>Protocols (High‑Level)</h3>
    <ul class="tight">
      <li>Only the licensed armorer handles, loads, and clears any firearm props. <strong>No exceptions.</strong></li>
      <li>Hot/cold status is called clearly before each take; eye/ear PPE provided to crew in proximity.</li>
      <li>Minimum safe distances enforced; plex shields for lens‑close shots; downrange locked clear.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Scene Coverage</h3>
    <ul class="tight">
      <li>§11C and §14 require blank control and ear protection briefings.</li>
      <li>All dry‑fire clicks use <em>verified cold</em> props; chamber checks on camera.</li>
    </ul>
  </div>
</div>
<p class="small muted">This section is about <em>on‑set safety procedures</em> only—no instructions on modification or construction of weapons.</p>
</section>

<section id="sec-25">
<h2>25) Camera Package & Monitoring <a class="anchor" href="#sec-25">#</a></h2>
<div class="grid3">
  <div class="kv">
    <h3>Package</h3>
    <ul class="tight">
      <li>A‑cam: 6K/4K main with high‑ISO performance; 2× bodies for night redundancy.</li>
      <li>Glass: 16/25/28/35/40/70 + 600/700/1200 tele set; 2× extenders; macro for inserts.</li>
      <li>Support: hi‑hat, slider, sticks, cable glide for POV plates, condor platform hi‑hat.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Monitoring</h3>
    <ul class="tight">
      <li>On‑set SDR LUT (“OWL_NIGHT_v3.cube”) loaded to all monitors.</li>
      <li>Wireless video for AD/Safety; <em>no</em> monitor near flame per safety lane rules.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Data</h3>
    <ul class="tight">
      <li>Mag naming: A###; media checksum at cart; dual‑copy to RAID + shuttle SSD.</li>
    </ul>
  </div>
</div>
</section>

<section id="sec-26">
<h2>26) Production Sound & Comms <a class="anchor" href="#sec-26">#</a></h2>
<div class="grid2">
  <div class="kv">
    <h3>Mic Plan</h3>
    <ul class="tight">
      <li>Boom hyper/super‑cardioid for interiors; shotgun for exterior; lavs for walk‑and‑talks.</li>
      <li>Wind: dead cats + blimps mandatory at ridge; monitor low‑frequency rumble.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Comms</h3>
    <ul class="tight">
      <li>Channel map posted daily; spare batteries checked at lunch and sundown.</li>
      <li>Quiet on set protocol for tension scenes; PA uses hand signals on “no‑radio” takes.</li>
    </ul>
  </div>
</div>
</section>

<section id="sec-27">
<h2>27) DIT • Script Supervision • Slating <a class="anchor" href="#sec-27">#</a></h2>
<div class="grid3">
  <div class="kv">
    <h3>DIT</h3>
    <ul class="tight">
      <li>Checksum on ingest (xxhash64); verify size + frame count; automated proxy transcode overnight.</li>
      <li>Color notes: cyan‑lean shadows; hold sodium pools; protect halogen highlights.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Script Supervision</h3>
    <ul class="tight">
      <li>Scene numbers follow §3; off‑book ad‑libs discouraged; circle takes noted with timecode.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Slate Conventions</h3>
    <ul class="tight">
      <li>Roll A###, Scene ###, Take ##; MOS marked; tail slates for tight setups.</li>
    </ul>
  </div>
</div>
</section>

<section id="sec-28">
<h2>28) Post Sound • Foley • ADR • Music Rights <a class="anchor" href="#sec-28">#</a></h2>
<div class="grid3">
  <div class="kv">
    <h3>Foley & FX</h3>
    <ul class="tight">
      <li>Air‑pressure beds; branch shear variations; glass creak library; seatbelt ping options.</li>
      <li>One creature <em>burning screech</em> and final <em>deep hoot</em> only.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>ADR</h3>
    <ul class="tight">
      <li>Minimal; prioritize production sound; room tone per location: 60s each.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Music & Rights</h3>
    <ul class="tight">
      <li>Original score only; no licensed tracks; cue sheet prepared; composer deliverables @ 44.1/24 stems.</li>
    </ul>
  </div>
</div>
</section>

<section id="sec-29">
<h2>29) QC • Tech Specs • Encoding <a class="anchor" href="#sec-29">#</a></h2>
<div class="grid2">
  <div class="kv">
    <h3>Picture</h3>
    <ul class="tight">
      <li>4K/2K ProRes 4444 master; Scope 2.39; ACEScct → Rec.709 SDR.</li>
      <li>Titles within 90% title‑safe; subtitles in 42–48px equivalent for 4K.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Audio</h3>
    <ul class="tight">
      <li>5.1 + 2.0 LtRt; peaks ≤ −2 dBFS; dialogue norm −24 LKFS ±2.</li>
      <li>M&E fully filled (no DX); stems labeled; pop‑and‑tail 2‑pop + 1‑frame flash.</li>
    </ul>
  </div>
</div>
</section>

<section id="sec-30">
<h2>30) Accessibility • Captions • Audio Description <a class="anchor" href="#sec-30">#</a></h2>
<div class="grid2">
  <div class="kv">
    <h3>Captions</h3>
    <ul class="tight">
      <li>SDH style; identify speakers minimally; environmental cues (“[wind builds]”) only when story‑relevant.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Audio Description</h3>
    <ul class="tight">
      <li>Understated; describe <em>intent</em> of shots (“a massive shadow passes overhead”) not unseen details.</li>
    </ul>
  </div>
</div>
</section>

<section id="sec-31">
<h2>31) Credits • Paperwork <a class="anchor" href="#sec-31">#</a></h2>
<div class="grid3">
  <div class="kv">
    <h3>End Crawl Order (sample)</h3>
    <ul class="tight">
      <li>Cast principal → Supporting → Townspeople</li>
      <li>Department heads → Crew</li>
      <li>VFX → Post → Thanks → Legal</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Forms</h3>
    <ul class="tight checklist">
      <li><label><input type="checkbox">Location agreements signed</label></li>
      <li><label><input type="checkbox">Appearance releases</label></li>
      <li><label><input type="checkbox">Music work‑for‑hire</label></li>
      <li><label><input type="checkbox">Vendor COIs on file</label></li>
    </ul>
  </div>
  <div class="kv">
    <h3>Logos/Disclaimers</h3>
    <ul class="tight">
      <li>“No animals were harmed.”</li>
      <li>Local jurisdiction safety acknowledgements.</li>
    </ul>
  </div>
</div>
</section>

<section id="sec-32">
<h2>32) Risk Register • Hazard Matrix <a class="anchor" href="#sec-32">#</a></h2>
<table class="tbl small">
  <tr><th>Hazard</th><th>Phase</th><th>Likelihood</th><th>Impact</th><th>Owner</th><th>Mitigation</th></tr>
  <tr><td>Open flame</td><td>§13–§15</td><td>Med</td><td>High</td><td>Safety + SFX</td><td>Marshal, line charged, O₂ meter, gel barriers, IR checks</td></tr>
  <tr><td>Night hypothermia</td><td>Nights</td><td>Med</td><td>Med</td><td>AD</td><td>Warm tents, hot drinks, hand warmers, rotation</td></tr>
  <tr><td>Telephoto on condor</td><td>POV plates</td><td>Low</td><td>Med</td><td>Grip</td><td>Harness, rail, weather locks, wind thresholds</td></tr>
  <tr><td>Blank discharge</td><td>§11C, §14</td><td>Low</td><td>High</td><td>Armorer</td><td>Hot/cold calls, shields, distance, PPE</td></tr>
</table>
</section>

<section id="sec-33">
<h2>33) Night Shoots • Fatigue Management <a class="anchor" href="#sec-33">#</a></h2>
<ul class="tight">
  <li>Max 12 on‑premise hours; enforce turnarounds; shuttle for crew after 3am wrap.</li>
  <li>Lighting lanes marked for terrain safety; red path lights where in frame.</li>
  <li>Meal timing: hot soup at midnight; hydration logs for G&E and SFX.</li>
</ul>
</section>

<section id="sec-34">
<h2>34) Environmental Care • Wildlife • Noise <a class="anchor" href="#sec-34">#</a></h2>
<ul class="tight">
  <li>Fog fluid MSDS reviewed; avoid waterways; spill kits at generators.</li>
  <li>Noise windows coordinated with residents; low‑frequency tests before shoot.</li>
  <li>Respect nesting seasons; no real raptor imagery used for marketing.</li>
</ul>
</section>

<section id="sec-35">
<h2>35) Permitting • Agreements • Notices <a class="anchor" href="#sec-35">#</a></h2>
<ul class="tight">
  <li>Private road MOU for FR‑12 optics; fire permit issued; law‑enforcement presence for weapons discharge scenes.</li>
  <li>Neighbor notices 72 hours ahead of nights; hotline posted.</li>
</ul>
</section>

<section id="sec-36">
<h2>36) Distribution Deliverables • EPK <a class="anchor" href="#sec-36">#</a></h2>
<div class="grid2">
  <div class="kv"><h3>Assets</h3><ul class="tight">
    <li>Trailer (60/30/15); Teasers (2×)</li>
    <li>Poster one‑sheet; Key art variations; Stills (min 20)</li>
    <li>Director statement (≤400 words); Production notes (≤1200 words)</li>
  </ul></div>
  <div class="kv"><h3>Files</h3><ul class="tight">
    <li>ProRes master + DCP</li>
    <li>Captions (.srt + .itt); AD track</li>
    <li>Credits .txt; cue sheet; COIs; chain of title</li>
  </ul></div>
</div>
</section>

<section id="sec-37">
<h2>37) Brand • Title Treatment • Graphics <a class="anchor" href="#sec-37">#</a></h2>
<ul class="tight">
  <li>Title cards have subtle gate flutter; cyan‑lean blacks preserved.</li>
  <li>Marketing minimizes porch gel colors; keep creature silhouette sacred.</li>
</ul>
</section>

<section id="sec-38">
<h2>38) Change Log • Version Control <a class="anchor" href="#sec-38">#</a></h2>
<ul class="tight">
  <li>Document compiled: <strong>2025-10-19 17:27 UTC</strong>.</li>
  <li>Changes: Extended sections §21–§40 added; TOC + search; checklists persist; print CSS.</li>
</ul>
</section>

<section id="sec-39">
<h2>39) One‑Day Salvage Plan <a class="anchor" href="#sec-39">#</a></h2>
<p>If time collapses to a single shoot day, capture these <em>must‑haves</em> to preserve the film’s identity:</p>
<ol>
  <li>§11C Final Kill coverage (shots 1–4) with silhouette + Empty‑to‑Click cadence.</li>
  <li>§4 Ridge plates with low‑lying fog + telephoto POV passes.</li>
  <li>§3 key beats: Cold Open aftermath (§1), Mason tower yank (§4‑3), Hall crash tableau (§11B‑2), Scene 24 porch bulbs swap (§15).</li>
  <li>§6 sound plates: wind beds, air‑pressure dips, glass creak, seatbelt ping.</li>
</ol>
</section>

<section id="sec-40">
<h2>40) Archive • Wrap • Data Preservation <a class="anchor" href="#sec-40">#</a></h2>
<ul class="tight">
  <li>3‑2‑1 backup of picture/sound/VFX; LTO write + verify; store in two geos.</li>
  <li>Archive this bible as PDF + HTML; include LUTs, tone references, and QC reports.</li>
</ul>
</section>

<section id="sec-41" class="page-break">
<h2>41) Appendices • Templates <a class="anchor" href="#sec-41">#</a></h2>
<div class="grid2">
  <div class="kv">
    <h3>A) Mini Call Sheet (sample)</h3>
    <table class="tbl small">
      <tr><th>Call</th><th>Location</th><th>Notes</th></tr>
      <tr><td>14:00</td><td>Liv House/Barn</td><td>Night exteriors, fog lanes, §11C</td></tr>
      <tr><td>18:00</td><td>Trailhead FR‑12</td><td>Checkpoint coverage, cones</td></tr>
    </table>
  </div>
  <div class="kv">
    <h3>B) Daily Safety Meeting (sample)</h3>
    <ul class="tight checklist">
      <li><label><input type="checkbox">Weather &amp; terrain</label></li>
      <li><label><input type="checkbox">Fire &amp; fog protocols</label></li>
      <li><label><input type="checkbox">Weapon status (cold/hot)</label></li>
      <li><label><input type="checkbox">Fatigue &amp; turnaround</label></li>
      <li><label><input type="checkbox">Emergency contacts posted</label></li>
    </ul>
  </div>
</div>
</section>

<div class="hr"></div>
<p class="small"><strong>If this is the only document you find:</strong> shoot the scenes in §11 shotlists, obey the Non‑Negotiables in §0, keep the owl unrevealed until the finale, and use the sound rules in §6. The film will be <em>OWL</em>.</p>

<footer class="footer small">
  <div class="meta">
    <span>OWL — Drop‑Dead Story Bible (Extended)</span><span class="dot"></span>
    <span>Compiled 2025-10-19 17:27 UTC</span><span class="dot"></span>
    <span>Print from your browser for paper backup</span>
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<h1>OWL — Final Canon Bible <span class="badge">2003 • Yuba Ridge Edition • Compiled 2025-10-19 08:50 UTC</span></h1>
<p class="small">Hybrid bible for <strong>screenwriter</strong>, <strong>director of photography</strong>, <strong>department heads</strong>, and <strong>investors</strong>. Combines biological case‑file realism with cinematic production grammar. Lockpoints: <strong>Year 2003</strong>, <strong>owl‑POV super‑tele stalking</strong>, <strong>defensive mantle ground set‑piece</strong>, and <strong>authorized ≤4 s full‑owl reveal only in the final kill</strong>. R‑cut primary; PG‑13 protection embedded.</p>

<h2>1) Logline • Theme • Identity</h2>
<div class="grid2">
  <div class="kv">
    <h3>Logline</h3>
    <p>In 2003, a remote Sierra town misreads a string of killings as a cougar while a <em>silent apex predator</em> hunts from above. After Mason and Sheriff Hall are killed, Liv refuses the story and ends the threat.</p>
    <h3>Theme</h3><p>Denial → Acceptance • Signal vs Silence • Nature’s Indifference vs Human Narrative.</p>
  </div>
  <div class="kv">
    <h3>Creative DNA</h3>
    <ul class="tight">
      <li><strong>Rural Giallo</strong>: Stylized restraint (color as airbrush) over documentary realism.</li>
      <li><strong>Sound‑first</strong>: No score during kills; silence and air-pressure do the fear.</li>
      <li><strong>Camera grammar</strong>: 70 mm dread tableaux + 700–1200 mm owl‑POV stalking from above.</li>
      <li><strong>Creature doctrine</strong>: No clean reveal until finale; two sanctioned vocals—burning screech & final deep hoot.</li>
    </ul>
  </div>
</div>

<h2>2) Canon Locks (Do / Don’t)</h2>
<div class="grid2">
  <div class="kv"><h3>DO</h3>
    <ul class="tight">
      <li>Keep 2003 period: flip phones, SD 4:3 desk news, halogen/sodium light, early‑DAW audio feel.</li>
      <li>Use <strong>low‑lying fog</strong> (knee height) as language in exteriors.</li>
      <li>Show mass/pressure/aftermath; conceal anatomy; silhouette dominance.</li>
      <li>Reveal shotgun only in Act III from Mason’s bed toolbox.</li>
    </ul>
  </div>
  <div class="kv"><h3>DON’T</h3>
    <ul class="tight">
      <li>No lore dump or supernatural rules; no “explained” myth.</li>
      <li>No creature hero shots or glossy CG; no gore closeups.</li>
      <li>No score under kill sequence; no jump‑sting clichés.</li>
    </ul>
  </div>
</div>

<h2>3) Story Architecture & Kill Order</h2>
<div class="grid2">
  <div class="kv">
    <h3>Three‑Act Spine</h3>
    <ol>
      <li><strong>Act I:</strong> Mason world → first hunt (2) → <em>tower kill</em> → Hall frames cougar.</li>
      <li><strong>Act II (intercut):</strong> A: Liv grief → stillness → plan. B: <em>Ruiz crash</em> (windshield ejection; bodies 120–150 yds; no drag) → desk news → vigil & giant‑cougar sketch → second hunt → Hall crash → Colson inherits.</li>
      <li><strong>Act III:</strong> Barn prep → eruption (screech) → <em>authorized full‑owl finale</em> (≤4 s cumulative) → convergence → Scene 24 porch‑light restoration.</li>
    </ol>
  </div>
  <div class="kv">
    <h3>Kill Order</h3>
    <p>Deer → Bear → 2 locals → <strong>Mason</strong> → 3 locals → 2 near town → <strong>Owl</strong> (by Liv).</p>
  </div>
</div>

<h2>4) Visual Bible (DP)</h2>
<div class="grid3">
  <div class="kv">
    <h3>Lenses & Roles</h3>
    <ul class="tight">
      <li>16 mm — proximity dread & canopy ceilings (25/28/35 mm).</li>
      <li>40 mm — neutral interiors (Liv, Hall).</li>
      <li>70 mm — locked poster frames (poster walk; restoration; aftermath).</li>
      <li>700–1200 mm — <strong>owl‑POV stalking</strong> from oblique overhead; micro‑yaw head‑turns.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Light & Kelvin Map</h3>
    <table class="tbl small">
      <tr><th>Source</th><th>K</th><th>Use</th></tr>
      <tr><td>Sodium street</td><td>2000–2500</td><td>two‑lane pools & distant cones</td></tr>
      <tr><td>Halogen headlights</td><td>3200–3600</td><td>period beams; fog diffusion</td></tr>
      <tr><td>Porch floods</td><td>2700 base + red/green</td><td>story motif; finale rim (feature only)</td></tr>
      <tr><td>LED search</td><td>7000–8000</td><td>hunts/searchers; beam geometry</td></tr>
      <tr><td>Fire core</td><td>1800–2000</td><td>Act III rupture; ember bokeh</td></tr>
    </table>
  </div>
  <div class="kv">
    <h3>Movement & Edit</h3>
    <ul class="tight">
      <li>Hold frames; move only when earned; long takes > cuts.</li>
      <li>Kill beats cut on <em>air displacement</em> or <em>impact</em>, not scream.</li>
      <li>Intercut discipline: A (silence) vs B (noise). Reduce cross‑cutting late Act II.</li>
    </ul>
  </div>
</div>

<h2>5) Sound & Music (Score Bible)</h2>
<div class="grid2">
  <div class="kv">
    <h3>Score</h3>
    <ul class="tight">
      <li>Dark goth‑outrun minimalism (Carpenter lineage), E or C minor, 60–80 BPM; 5/4 acceptable.</li>
      <li>Early‑DAW mix: 44.1/16 feel; narrow stereo; short metallic plate (~1.3 s); no brickwall limiting.</li>
      <li>Trailer micro‑cues: sub swells + title hit only; never under kills.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Organic Wind Resonance</h3>
    <p>Non‑cultural textures (breath through tubes, low tom resonance) used as <em>texture</em>, not rhythm; placed under fog/tower/porch; absent in Scene 24.</p>
  </div>
</div>

<h2>6) Creature Bible (Hybrid)</h2>
<div class="grid3">
  <div class="kv">
    <h3>Behavior</h3>
    <ul class="tight">
      <li>Perch→drop MO; skull/rib crush; selective feeding implied by aftermath only.</li>
      <li>Defensive mantle: wings pitched forward 30–40°, neck compressed, head low; eyes near horizon line.</li>
      <li>Vocalizations only twice: burning screech; final deep hoot (dominant).</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Final‑Kill Visibility (Authorized)</h3>
    <ul class="tight">
      <li>≤4 s cumulative full‑owl across the sequence, silhouette‑dominant.</li>
      <li>Beats: eruption silhouette (~1 s) → mantle (~1 s) → pre‑kill head turn (~0.5 s) → collapse silhouette.</li>
    </ul>
  </div>
  <div class="kv">
    <h3>Hero Animatronic Ground Rig</h3>
    <ul class="tight">
      <li>10 ft wingspan look; torso/legs puppet with mantling wings (scapula lift, elbow fold, carpal fan).</li>
      <li>Pneumatics for pops + servos/linear actuators for pose holds; remote accumulator; hard E‑stop.</li>
      <li>Nomex/aramid skin; scorched finish; ember puffs via air; low sled base; tilt 5–7° for loom.</li>
    </ul>
  </div>
</div>

<h2>7) SFX • Fire • Safety</h2>
<div class="grid3">
  <div class="kv"><h3>Barn Eruption Options</h3>
    <ul class="tight">
      <li><strong>Hybrid (rec.)</strong>: practical torso burst + VFX wing augmentation.</li>
      <li>Silhouette rig: condor outline + heat shimmer (safest, cheaper).</li>
      <li>Full CG: control at higher post cost; keep silhouette dominance.</li>
    </ul>
  </div>
  <div class="kv"><h3>Safety Doctrine</h3>
    <ul class="tight">
      <li>Marshal + charged water line; pyro zones; oxygen discipline; no drone during flame.</li>
      <li>Blanks chain‑of‑custody; hot/cold calls; PPE; distances.</li>
      <li>EMS on burn/crash nights; COIs, additional insureds.</li>
    </ul>
  </div>
  <div class="kv"><h3>Crash & Road</h3>
    <ul class="tight">
      <li>Hall crash as post‑impact tableau (airbag dust, sugar glass spider), not moving metal.</li>
      <li>Private ranch/timber road for FR‑12 optics (cones/sawhorses; one patrol car).</li>
    </ul>
  </div>
</div>

<h2>8) Scene Guide (Key Beats)</h2>
<div class="card"><div class="code">
COLD OPEN — Cougar present; owl kill reads cougar in aftermath.  
MASON TOWER — tarp bellies; violent air displacement; no vocal.  
RUIZ DISCOVERY — windshield ejection; bodies 120–150 yds; no drag; set‑downs.  
DESK NEWS (2003) — SD 4:3, desk‑only copy; FR‑12 closed.  
HALL CRASH — down‑rush; impact; siren chirp dies.  
BARN PREP — ignition; burning screech.  
FINAL KILL — pump “empty to click” (canon) or lever “counted shots” (alt); ≤4 s full‑owl; silence after click.  
SCENE 24 — porch bulbs to white; dawn wind.
</div></div>

<h2>9) Trailers & Sizzle (Sora/Udio)</h2>
<div class="grid2">
  <div class="kv">
    <h3>Sora 15s — “OWL POV Stalk”</h3>
    <p class="small">Six shots 700–1200 mm; micro‑yaws; partial attack impact only; title hit. Score: E‑minor 5/4 @ 60 BPM; no drums.</p>
  </div>
  <div class="kv">
    <h3>Udio 15s — “Micro‑Cue”</h3>
    <div class="code">E minor • 5/4 • 60 BPM • Very low. Deep analog pulse + thin chorused pad; 1 s sub‑swell under pause; title hit (sub drop + brief analog chord); total silence after.</div>
  </div>
</div>

<h2>10) Production Models</h2>
<table class="tbl small">
<tr><th>Scenario</th><th>Budget Band</th><th>Days</th><th>Deliverable Scope</th></tr>
<tr><td>Lean Feature</td><td>$180k–$300k</td><td>15–18</td><td>Partial barn; post‑impact crash; private road “closure”; one condor shadow night.</td></tr>
<tr><td>Intended Feature</td><td>$450k–$900k</td><td>22–24</td><td>Hybrid barn; FPV/condor plates; robust night lighting; animatronic hero work.</td></tr>
<tr><td>Full Build</td><td>$750k–$1.5M</td><td>22–25</td><td>All set‑pieces as designed; VFX polish; contingency 10–15%.</td></tr>
</table>

<h2>11) Risks & Mitigations</h2>
<table class="tbl small">
<tr><th>Risk</th><th>Mitigation</th></tr>
<tr><td>Night exterior safety</td><td>Marshal + charged line; medic; defensible zones; hot/cold calls; fall‑arrest where needed.</td></tr>
<tr><td>Weather/fog continuity</td><td>Fog corridors; schedule flex; reusable plates; DI match.</td></tr>
<tr><td>Over‑reveal creature</td><td>Hard cap ≤4 s total; silhouette dominance; no gore closeups.</td></tr>
<tr><td>Act II pacing</td><td>Intercut discipline; limit coverage; cut to breath.</td></tr>
</table>

<h2>Appendix — Desk Copy (verbatim)</h2>
<div class="card"><div class="code">
“Both occupants were <strong>ejected through the windshield</strong>; <strong>their bodies were found over 100 yards from the vehicle</strong>. Investigators are considering low visibility and possible wildlife crossing. <strong>Forest Road Twelve will remain closed</strong> during the investigation.”
</div></div>

<div class="footer small">© OWL — Final Canon Bible (2003 • Yuba Ridge Edition). Hybrid for screenplay, cinematography, departments, and pitch.</div>
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<div class='wrap'>

<h1>OWL — Master Bible <span class='small'>2003 • Current Canon (compiled 2025-10-19 09:38 UTC)</span></h1>
<p class='small'>This is the single source of truth for story, style, creature, music, SFX/safety, production models, and sizzle tools. It reflects all recent decisions: <strong>year locked to 2003</strong>, <strong>owl‑POV telephoto stalking</strong>, <strong>defensive mantle ground set‑piece</strong>, and an <strong>authorized full‑owl reveal only in the final kill (≤4 s cumulative)</strong>. R‑cut ready with PG‑13 protection.</p>

<h2>1) Logline &amp; Identity</h2>
<div class='grid2'>
  <div class='kv'>
    <h3>Logline</h3>
    <p>In <strong>2003</strong>, a remote Sierra town misreads a string of killings as a cougar while a <em>silent apex predator</em> hunts from above. After Mason and Sheriff Hall are killed, Liv rejects the rumor and ends the threat.</p>
    <h3>Theme</h3>
    <p>Denial → acceptance; signal vs. silence; nature’s indifference vs. human narrative.</p>
  </div>
  <div class='kv'>
    <h3>Creative DNA</h3>
    <ul class='tight'>
      <li><strong>Rural giallo</strong>: stylized restraint over realism (color as airbrush, not wall‑to‑wall).</li>
      <li><strong>Sound‑first horror</strong>: no score during kills; silence and air‑pressure do the fear.</li>
      <li><strong>Camera grammar</strong>: 70&nbsp;mm tableaux + 700–1200&nbsp;mm owl‑POV stalking from above.</li>
      <li><strong>Creature rule</strong>: no full reveal until finale (≤4 s total); two sanctioned vocals—burning screech, final deep hoot.</li>
    </ul>
  </div>
</div>

<h2>2) Canon Locks (Do / Don’t)</h2>
<div class='grid2'>
  <div class='kv'>
    <h3>DO</h3>
    <ul class='tight'>
      <li>Keep 2003 period accuracy: flip phones, SD desk news, halogen/natrium light, analog feel.</li>
      <li>Show mass/pressure/aftermath; conceal anatomy.</li>
      <li>Use <strong>low‑lying fog</strong> (knee height) in exteriors; fog is language.</li>
      <li>Use red/green porch lights as story motif (not in teasers; in feature they exist).</li>
      <li>Reveal shotgun only in Act III from Mason’s bed toolbox.</li>
    </ul>
  </div>
  <div class='kv'>
    <h3>DON’T</h3>
    <ul class='tight'>
      <li>No lore dump, no rituals, no “explained” mythology.</li>
      <li>No creature close‑ups or glamour shots; no CG shine.</li>
      <li>No score under the kill sequence; never punctuate with music stings.</li>
      <li>No modern tech, radios apps, or 2020s grade sheen.</li>
    </ul>
  </div>
</div>

<h2>3) Structure &amp; Kill Order</h2>
<div class='grid2'>
  <div class='kv'>
    <h3>Three‑Act Spine</h3>
    <ol>
      <li><strong>Act I:</strong> Mason world → first hunt (2) → tower kill → Hall frames cougar.</li>
      <li><strong>Act II (intercut):</strong> A: Liv grief → stillness → plan. B: Ruiz crash (windshield ejection, bodies 120–150 yds, no drag) → desk news → vigil &amp; giant‑cougar sketch → hunt escalates → Hall crash → Colson inherits.</li>
      <li><strong>Act III:</strong> Barn prep → eruption (screech) → <em>authorized full‑owl moments</em> in final kill → convergence → Scene 24 porch‑light restoration.</li>
    </ol>
  </div>
  <div class='kv'>
    <h3>Kill Order</h3>
    <p>Deer → Bear → 2 locals → <strong>Mason</strong> → 3 locals → 2 near town → <strong>Owl</strong> (by Liv).</p>
  </div>
</div>

<h2>4) Visual Language</h2>
<div class='grid3'>
  <div class='kv'>
    <h3>Lenses / Roles</h3>
    <ul class='tight'>
      <li>16&nbsp;mm — proximity dread &amp; canopy ceilings.</li>
      <li>40&nbsp;mm — neutral interiors, Liv prep.</li>
      <li>70&nbsp;mm — dread tableaux/poster frames.</li>
      <li>700–1200&nbsp;mm — <strong>owl‑POV stalking from above</strong>, micro‑yaw head‑turns.</li>
    </ul>
  </div>
  <div class='kv'>
    <h3>Light &amp; Kelvin</h3>
    <table class='tbl small'>
      <tr><th>Source</th><th>K</th><th>Use</th></tr>
      <tr><td>Sodium street</td><td>2000–2500</td><td>two‑lane pools</td></tr>
      <tr><td>Halogen headlights</td><td>3200–3600</td><td>period beams; fog diffusion</td></tr>
      <tr><td>Porch floods</td><td>2700 base + red/green</td><td>motif; rim in finale</td></tr>
      <tr><td>LED search</td><td>7000–8000</td><td>hunts/searchers</td></tr>
      <tr><td>Fire core</td><td>1800–2000</td><td>Act III rupture</td></tr>
    </table>
  </div>
  <div class='kv'>
    <h3>Movement / Edit</h3>
    <ul class='tight'>
      <li>Hold frames; move only when earned.</li>
      <li>Subtractive sound before strikes; cut on air displacement.</li>
      <li>Intercut A (silence) against B (noise); reduce cross‑cutting late Act II.</li>
    </ul>
  </div>
</div>

<h2>5) Sound &amp; Music (2003)</h2>
<div class='grid2'>
  <div class='kv'>
    <h3>Score Bible</h3>
    <ul class='tight'>
      <li>Dark goth‑outrun minimalism (Carpenter DNA), <strong>E or C minor</strong>, <strong>60–80&nbsp;BPM</strong>, 5/4 possible.</li>
      <li>Early‑DAW tone: 44.1/16 feel, narrow stereo, short metallic plate (≈1.3&nbsp;s), no brickwall limiting.</li>
      <li>Micro‑gestures only in teasers/title; never under kills.</li>
    </ul>
  </div>
  <div class='kv'>
    <h3>Organic Wind Resonance</h3>
    <p>Non‑cultural textures: breath through tubes, low tom resonance—used as <em>texture</em>, not rhythm; placed under fog/tower/porch beats; absent in Scene 24 to signal restoration.</p>
  </div>
</div>

<h2>6) Creature Bible</h2>
<div class='grid3'>
  <div class='kv'>
    <h3>Behavior</h3>
    <ul class='tight'>
      <li>Perch→drop MO; skull/rib crush; selective feeding (faces/extremities implied).</li>
      <li>Defensive mantle: wings pitched forward 30–40°, neck compressed, eyes low to horizon.</li>
      <li>Vocalizations only twice: burning screech; final deep hoot.</li>
    </ul>
  </div>
  <div class='kv'>
    <h3>Final‑Kill Visibility (Authorized)</h3>
    <ul class='tight'>
      <li>≤4 s cumulative full‑owl across the sequence.</li>
      <li>Beats: eruption silhouette (~1 s) → mantle (~1 s) → pre‑kill head turn (~0.5 s) → collapse silhouette.</li>
    </ul>
  </div>
  <div class='kv'>
    <h3>Animatronic Ground Rig (Hero)</h3>
    <ul class='tight'>
      <li>10&nbsp;ft wingspan look; torso/legs puppet with mantling wings (scapula lift, elbow fold, carpal fan).</li>
      <li>Drive: pneumatics for pops; servos/linear actuators for pose holds; remote accumulator; hard E‑stop.</li>
      <li>Skin: Nomex/aramid; scorched finish; ember puffs (air), no pyros on puppet.</li>
      <li>Base: low sled under duff/snow; quick tilt (5–7°) for loom.</li>
    </ul>
  </div>
</div>

<h2>7) SFX / Fire / Safety</h2>
<div class='grid3'>
  <div class='kv'>
    <h3>Barn Eruption Options</h3>
    <ul class='tight'>
      <li><strong>Hybrid (rec.)</strong>: practical torso burst + VFX wing augmentation.</li>
      <li>Silhouette rig: condor outline; heat shimmer sells scale.</li>
      <li>Full CG: control at higher post cost; keep silhouette dominance.</li>
    </ul>
  </div>
  <div class='kv'>
    <h3>Safety</h3>
    <ul class='tight'>
      <li>Marshal + charged water line; pyro zones; oxygen discipline; no drone during open flame.</li>
      <li>Blanks chain‑of‑custody; hot/cold calls; eye/ear PPE; distances.</li>
      <li>EMS on burn/crash nights; COIs, additional insureds.</li>
    </ul>
  </div>
  <div class='kv'>
    <h3>Crash &amp; Road</h3>
    <ul class='tight'>
      <li>Hall crash staged as post‑impact tableau (airbag dust, sugar glass spider), not moving metal.</li>
      <li>Private ranch/timber road for FR‑12 optics (cones/sawhorses; one patrol car).</li>
    </ul>
  </div>
</div>

<h2>8) Scene Guide (select)</h2>
<div class='card'>
<div class='code'>COLD OPEN — Cougar visible; owl kill reads cougar in aftermath.  

MASON TOWER — tarp bellies; violent air displacement; clinical kill; no vocal.  

RUIZ DISCOVERY — windshield ejection; bodies 120–150 yds; no drag; oval set‑downs.  

NEWS DESK (2003) — desk‑only SD 4:3; facts read; FR‑12 closed.  

HALL CRASH — down‑rush; impact; siren chirp dies.  

LIV STILLNESS — breath on glass; “No Service” implied by world; no UI shots.  

BARN PREP — fuel/propane staging; ignition; burning screech.  

FINAL KILL — lever “counted shots” (alt); ≤4 s full‑owl moments; last chamber spent; no click.  

SCENE 24 — swaps porch bulbs to white; giallo off‑switch; dawn wind.</div>
</div>

<h2>9) Trailers / Sizzle (Sora + Udio)</h2>
<div class='grid2'>
  <div class='kv'>
    <h3>Sora 15s — “OWL POV Stalk”</h3>
    <p class='small'>Six shots, 700–1200 mm owl‑POV over low fog; micro‑yaws; partial attack (impact only). Dark goth‑outrun bed (E minor, 60&nbsp;BPM, 5/4), no drums; title hit only.</p>
  </div>
  <div class='kv'>
    <h3>Sora 15s — “Hunt / Panic Cut”</h3>
    <p class='small'>Procedural calm → rupture → vacuum; search line, radio tear, partial attack chaos, tinnitus, ridge stillness, title with sub‑hoot.</p>
  </div>
</div>
<div class='card'>
  <h3>Udio — Trailer Micro‑Cue</h3>
  <div class='code'>15 s, dark goth‑outrun, E minor, 5/4 @ 60&nbsp;BPM. Deep analog bass pulse + thin chorused pad; one 1 s sub‑swell under pause; single title hit (sub drop + brief analog chord); no drums; early‑2000s digital mix; –30 to –26 LUFS.</div>
</div>

<h2>10) Production Models (connections leveraged)</h2>
<table class='tbl small'>
<tr><th>Scenario</th><th>Budget Band</th><th>Days</th><th>What You Get</th></tr>
<tr><td>Lean Feature</td><td>$180k–$300k</td><td>15–18</td><td>Partial barn (flame bars/embers), post‑impact crash tableau, private road “closure,” one condor night for shadow plates.</td></tr>
<tr><td>Intended Feature</td><td>$450k–$900k</td><td>22–24</td><td>Hybrid barn eruption, FPV/condor shadow pass, robust night lighting, animatronic ground rig hero work.</td></tr>
<tr><td>Full Build</td><td>$750k–$1.5M</td><td>22–25</td><td>All set‑pieces as designed; extended post for VFX polish; contingency 10–15%.</td></tr>
</table>

<h2>11) Risks &amp; Mitigations</h2>
<table class='tbl small'>
<tr><th>Risk</th><th>Mitigation</th></tr>
<tr><td>Night exterior safety (fire/terrain/weapons)</td><td>Marshal + charged line; medic; defensible zones; hot/cold calls; fall‑arrest where needed.</td></tr>
<tr><td>Weather/fog continuity</td><td>Fog corridors; schedule flex; reusable plates; DI match.</td></tr>
<tr><td>Over‑revealing creature</td><td>Hard cap ≤4 s; silhouette dominance; no gore closeups.</td></tr>
<tr><td>Act II pacing</td><td>Intercut discipline (A=stillness, B=noise); limit coverage; cut to breath not action.</td></tr>
</table>

<h2>12) Appendices</h2>
<div class='grid3'>
  <div class='kv'>
    <h3>Shotlist — Final Kill (lever counted shots)</h3>
    <div class='code'>70 mm locked tableau. Pre‑kill hoot.
FIRE: counted shots at measured cadence; lever throw rhythm visible in silhouette; brass falls.
Last chamber spent; hold 2 s of air; no score; embers fall; cut.</div>
  </div>
  <div class='kv'>
    <h3>Broadcast Copy (desk‑only)</h3>
    <div class='code'>“Both occupants were <strong>ejected through the windshield</strong>; <strong>their bodies were found over 100 yards from the vehicle</strong>. Investigators are considering low visibility and possible wildlife crossing. <strong>Forest Road Twelve will remain closed</strong> during the investigation.”</div>
  </div>
  <div class='kv'>
    <h3>Color Targets</h3>
    <ul class='tight'>
      <li>Contrast‑low grade with cyan blacks; sodium left warm.</li>
      <li>Finale: fire core 1800–2000&nbsp;K; subtle green rim; faint violet top smoke.</li>
    </ul>
  </div>
</div>

<div class='footer small'>© OWL — Master Bible (2003 Current Canon). This file may be circulated to department heads and potential partners as the authoritative creative/production reference. Generated 2025-10-19 09:38 UTC.</div>
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